ipfs / community

Discussion and documentation on community practices
https://docs.ipfs.tech/community/
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1st, IPFS Hangzhou meetup,China #399

Closed baolianbao closed 5 years ago

baolianbao commented 5 years ago

This is 1st IPFS Hangzhou Meetup!

The topic is IPFS and MMO(Massively Multiplayer Online),welcome to join us !

1. Activity Plan:

We had the privilege of inviting some early practice developers around the IPFS field to discuss some of their own experiences and problems.

There will be video recording and word recording, which will be convenient for other developers and enthusiasts who can be interested.

Our developer exchange party series will continue in the cities, and We expect more and more IPFS-focused developers, enthusiasts and volunteers to join us.

2.Activity process:

sign in (half an hour)

introduction to the activities and the first half of the topic

Tea break (15 minutes)

the second half of the issue

Q&A session, meeting exchange and focused discussion (20 minutes)

group photo session (10 minutes)

3.Location

T4 South Building 2201 ~ 2205,
EFC European and American Financial Center, Future Technology City,
Hangzhou, Zhejiang, China

Meetup Links

baolianbao commented 5 years ago

At 13:00 on March 10, 2019, We held the first IPFS Hangzhou meetup in the EFC European and American Financial Center of Hangzhou Future Technology City. David and Neo given the speech, and many developers , researchers and contributors who are interested in IPFS and Filecoin attended the conference.

The activity started by Neo, who gave the topic "IPFS and MMO." As a developer, Neo explained the IPFS in the application and exploration of massively multiplayer online games field .

Neo pointed out that if IPFS can play an important role in application development, even a little more possibility, that will promote its rapid development. MMO (Massively Multiplayer Online Game) development is one of the most complex types of software engineering. The DataHome technical team try to combine IPFS and MMO to explore its application scenarios in MMO development

A representative of MMO is the Persistent World, which corresponds to a large model and texture resources. Every operation of the player will leave a record. So, the maintenance of the database is a big problem. Is it achievable that users only need to download a very small client, and download the game data from other peers connected to the client according to the user's location in the game world to update the database? The answer is yes.

Although it is feasible to use the IPFS and its application Orbit to complete the Demo, it also leaves more problems: the number of nodes is too small, the resource download is slow, and if the user maliciously operates the map, will it also be saved in Orbit database and let other players sync? All we do is to explore the available boundaries of IPFS, find the problem, and fix it until IPFS is truly available.

In the process of meeting, On-site guests followed the explanations of Neo to step by step. In the end of the commentary, NEO had a lively interaction with the friends on the spot.

After this issue, DataHome CEO David and the participants had a relaxed conversation, and everyone exchanged ideas and expressed their opinions. The ideas and opinions on the IPFS field were expressed from the perspectives of economics, security, hardware requirements, software development, and medical applications.

In response to the questions raised by the participants, David gave a Q&A from the professional point of view, and received the recognition and warm applause from the on-site participants. It was originally expected that the two-hour exchange session would be extended to four hours due to the enthusiasm of everyone.

In the end, all the participants took a group photo and announced that the first IPFS Hangzhou meetup offline meeting was a complete success. As the organizer, DataHome will continue to promote the development of IPFS in China and contribute Chinese wisdom to the IPFS.