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ipochto
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stratagus
The Stratagus strategy game engine
GNU General Public License v2.0
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Siubtiles
#41
ipochto
opened
9 months ago
0
Fog for narrow or wide maps is broken
#40
ipochto
closed
2 years ago
1
Map editor:
#39
ipochto
opened
2 years ago
0
enabled curses dialogs
#38
ipochto
closed
2 years ago
0
Recent PR with reveal map have drastically degraded performance for Cortex A9.
#37
ipochto
closed
2 years ago
1
MIDI
#36
ipochto
opened
2 years ago
0
the move to SDL2 seemingly caused certain button hotkeys (e.g. "pagedown") to be broken
#35
ipochto
opened
2 years ago
0
`HandleBuffsEachCycle()` performance
#34
ipochto
opened
2 years ago
0
a minor bug in the wall code
#33
ipochto
opened
2 years ago
0
Jump Point Search (A* performance improvement)
#32
ipochto
opened
2 years ago
0
ToDo
#31
ipochto
opened
2 years ago
0
UI Graphics. Add support for images for disabled controls
#30
ipochto
opened
2 years ago
0
improve the performance of the UnitOnScreen()
#29
ipochto
opened
2 years ago
0
ValveSoftware/GameNetworkingSockets
#28
ipochto
opened
3 years ago
1
When you cancel building it will give you full-ranged sight at the moment of destroying.
#27
ipochto
opened
3 years ago
0
Method for changing the hues.
#26
ipochto
opened
3 years ago
1
Check it: issue with saving workers assigned to a resource.
#25
ipochto
opened
3 years ago
0
check it: issue with saving workers assigned to a resource
#24
ipochto
closed
3 years ago
0
Optimize resource searching code
#23
ipochto
closed
3 years ago
1
Ways to optimize slow rendering
#22
ipochto
opened
3 years ago
0
Workers won't attack back.
#21
ipochto
opened
4 years ago
0
Minimap improvement: semi-transparent black pixels to denote FOW
#20
ipochto
closed
2 years ago
0
Improving the performance of the shared vision code.
#19
ipochto
closed
3 years ago
3
On move units will not finish action if enemy unit come to target-tile.
#18
ipochto
closed
4 years ago
2
Destroying a wall won't stop attack for attacker.
#17
ipochto
closed
4 years ago
1
Unit sounds not always playing
#16
ipochto
opened
4 years ago
1
A major performance issue is the ParseAnimInt function
#15
ipochto
opened
4 years ago
2
test
#14
ipochto
closed
4 years ago
0
Buildings under fog of war disappears for enemies if destroyed by it's owner
#13
ipochto
opened
4 years ago
0
RevealAttacker doesn't make attacker visible, works only on the logic layer.
#12
ipochto
opened
4 years ago
0
Smoothing FOW
#11
ipochto
closed
2 years ago
0
Sync with wargus/master
#10
ipochto
closed
4 years ago
0
The origin of catapult's missile has {16,16} offset from center of unit.
#9
ipochto
closed
4 years ago
1
Bunkers and other containers.
#8
ipochto
opened
4 years ago
0
Ships and dragons sliding.
#7
ipochto
closed
4 years ago
1
In some cases attackers stuck when can't reach selected target.
#6
ipochto
closed
4 years ago
1
Attack ground on the distances less than MinAttackRange don't work.
#5
ipochto
closed
4 years ago
1
With StandGround command, catapults trying to attack units in the distances < MinAttackRange
#4
ipochto
opened
4 years ago
1
Shadow of the flying units.
#3
ipochto
closed
3 years ago
1
Merge pull request Wargus#269 from mxdamien/master
#2
ipochto
closed
4 years ago
0
Increase buffersize due to possible overflow
#1
ipochto
closed
4 years ago
0