ipodtouch0218 / NSMB-MarioVsLuigi

Standalone Unity remake of New Super Mario Bros DS' multiplayer gamemode, "Mario vs Luigi"
https://ipodtouch0218.itch.io/nsmb-mariovsluigi
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fix reserve sprites scale + add reserve item anims #214

Closed vlcoo closed 7 months ago

vlcoo commented 7 months ago

Adds the idle bopping, pop in and fly out animations to the powerups of the reserve. As a consequence, the reserve-ui.png has also been redone to fix the sprites' scale.

Maybe you don't agree with how I implemented this, it works fine but something feels odd to me. Thing is, I really needed that event script to check when certain animations finish so I don't just compare the animator state every frame.