Adds the idle bopping, pop in and fly out animations to the powerups of the reserve. As a consequence, the reserve-ui.png has also been redone to fix the sprites' scale.
Maybe you don't agree with how I implemented this, it works fine but something feels odd to me. Thing is, I really needed that event script to check when certain animations finish so I don't just compare the animator state every frame.
Adds the idle bopping, pop in and fly out animations to the powerups of the reserve. As a consequence, the reserve-ui.png has also been redone to fix the sprites' scale.
Maybe you don't agree with how I implemented this, it works fine but something feels odd to me. Thing is, I really needed that event script to check when certain animations finish so I don't just compare the animator state every frame.