When objects that use LegacyAnimateSpriteRenderer are collected or killed (like coins for example), they still update the Sprite Renderer, despite not needing to. This makes it so that the updating of the Sprite Renderer is only done when on object is currently visible.
(NOTE: If you aren't seeing an improvement/difference in the Unity Editor, move the Scene View camera away from the level, as that also triggers the Object's isVisible tag.)
In addition, this commit also disables the VolumeWithDistance component for dead enemies and collected coins, since there would be no point in updating the volume of an object that can't be interacted with.
When objects that use LegacyAnimateSpriteRenderer are collected or killed (like coins for example), they still update the Sprite Renderer, despite not needing to. This makes it so that the updating of the Sprite Renderer is only done when on object is currently visible. (NOTE: If you aren't seeing an improvement/difference in the Unity Editor, move the Scene View camera away from the level, as that also triggers the Object's isVisible tag.)
In addition, this commit also disables the VolumeWithDistance component for dead enemies and collected coins, since there would be no point in updating the volume of an object that can't be interacted with.