Closed fashionableDark closed 1 year ago
I suspect the problem come from elsewhere, there is no fixed size buffer and path length is theoretically not limited. Can you try to rename the file to reduce the path length to a length equal to another file (that do not throw error) and see if the error persist ?
Once the file name is shortened, there is no error. Perhaps this could be solved by adding ws2:longPathAware
to the manifest as mentioned here (at the bottom)? And yes, my machine has had the LongPathsEnabled
registry value set already.
EDIT: This is also relevant.. Probably worth prefixing \\?\
so it works for people who don't have the registry tweak.
The "ws2:longPathAware" does the trick, for FileCopyW() at least... Interestingly, even with LongPathsEnabled register key, on my system (Win 10 22h2) the file explorer refuses to create file or folder if the resulting path exceed the historical limit.
It seam that if the old MAX_PATH limitation is officially over, it still valid in many context and support for path longer than 260 char still marginal and not fully supported yet even by Windows itself.
I recommand you to keep file tree with path bellow 260 chars as most as possible since I'm not sure that everything work as expected, I specially need to test the Zip file interface, but I'am precisely currently rewrite it using anther library...
Thank you 👍
Yes, my modding hub is per-game and located in the game's directory (I want all files related to one game to be in one directory), so the path quickly becomes quite long.
https://github.com/sedenion/OpenModMan/assets/145222067/c3f3c929-5bee-46c7-8e12-e54b32bc2217
Also, trying to convert it to a zipped package with with the package editor causes a similar error on the same file:
EDIT: I now realize it's the long file name or path that causes this.
textures\flatlist\_win\cave_k_map02_rep_ovl_alp_mod1110_emap.bmp_3baab6ec77302c0a65bcd9e3edeaaf97.ctxr