Open lmiol opened 5 months ago
At this stage, this is a too specific feature for too much code changes...
At this stage, this is a too specific feature for too much code changes...
Could you add an Installed Mod count? That should be fairly simple (I think), without the error checking required for the option/warning.
Maybe display Total Mods Installed and Total Mod Size in the app footer? You'd have a little bit of code to add the increment/decrement logic, but not a lot of UI work.
It's a nice quality of life feature, but probably down the road for a major release like v2.5 or v3.0.
At this stage, this is a too specific feature for too much code changes...
Could you add an Installed Mod count? That should be fairly simple (I think), without the error checking required for the option/warning.
Maybe display Total Mods Installed and Total Mod Size in the app footer? You'd have a little bit of code to add the increment/decrement logic, but not a lot of UI work.
It's a nice quality of life feature, but probably down the road for a major release like v2.5 or v3.0.
I came here to say exactly the same thing as an another easy solution =)))) 60 total installed ( 546 mb ) show in left corner of window
also this one could be as an option in channel, because this count and MB size is not necessery for every game
For network Library you could show 75 total downloaded (700mb) totally of all repos
The game Battleblock Theater supports only 60 custom heads. 1 head is 1 png file. If you put more than 60 files in the folder, the extra ones are simply not loaded in the game (randomly btw).
I see 2 solutions to support:
Also in both options the amount of disk space used after installing the files. Because a friend hinted to me that there may be games where not the number of files is important, but rather the size in megabytes is what matters.
You could pick option, what is more easier to do, but i think first one is more userfriendly or you could implement both =)
Regards