Closed sfjohnston closed 1 year ago
Thank you for improving this library
Hi Iraj,
I have been having a problem with UE4_Assimp. I don't think it's this code in particular, as other people have the same problem with other plugin code. When I open UnrealEditor for my (C++) project, I can add and manipulate the Assimp nodes and they work properly. The next time I load the file, however, the blueprint Assimp nodes are all red. Unfortunately, "Refresh all nodes" doesn't work, because the "red" nodes cause other nodes, like foreach, to have the incorrect type. Online, people say, "recompile everything", which I've done, several times. Have you run into this issue? I'm trying the "5.1" branch today rather than "release" to see if that fixes things. If you've run into this and know of a quick fix, please let me know! Thanks, Scott
On Wed, Dec 28, 2022 at 12:31 PM iraj mohtasham @.***> wrote:
Thank you for improving this library
— Reply to this email directly, view it on GitHub https://github.com/irajsb/UE4_Assimp/pull/26#issuecomment-1366901578, or unsubscribe https://github.com/notifications/unsubscribe-auth/ADNVAYR6FMZZJB3QRQIUT63WPSPTNANCNFSM6AAAAAATLQXJ5M . You are receiving this because you authored the thread.Message ID: @.***>
I've switched the plugin loading from "Default" to "PreDefault". I don't know what I'm doing, but I noticed this setting in another plugin. It removed the problem. I'll send a pull request, but this really isn't a thoughtfully chosen change!
S
On Thu, Dec 29, 2022 at 8:21 AM Scott Johnston @.***> wrote:
Hi Iraj,
I have been having a problem with UE4_Assimp. I don't think it's this code in particular, as other people have the same problem with other plugin code. When I open UnrealEditor for my (C++) project, I can add and manipulate the Assimp nodes and they work properly. The next time I load the file, however, the blueprint Assimp nodes are all red. Unfortunately, "Refresh all nodes" doesn't work, because the "red" nodes cause other nodes, like foreach, to have the incorrect type. Online, people say, "recompile everything", which I've done, several times. Have you run into this issue? I'm trying the "5.1" branch today rather than "release" to see if that fixes things. If you've run into this and know of a quick fix, please let me know! Thanks, Scott
On Wed, Dec 28, 2022 at 12:31 PM iraj mohtasham @.***> wrote:
Thank you for improving this library
— Reply to this email directly, view it on GitHub https://github.com/irajsb/UE4_Assimp/pull/26#issuecomment-1366901578, or unsubscribe https://github.com/notifications/unsubscribe-auth/ADNVAYR6FMZZJB3QRQIUT63WPSPTNANCNFSM6AAAAAATLQXJ5M . You are receiving this because you authored the thread.Message ID: @.***>
There were a few negative hex values that macOS prefers to see as ints. Also, there was a small scope-related bug.