Closed AkiraEndokk closed 1 month ago
Hi, when I used this in my project and start to run the level, it crashed with those:
LoginId:d6f974fa45e204efe1382590554a69bc EpicAccountId:264e07b68945470f9913395fffd667fc
Assertion failed: SharedThis.Get() == this [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1591]
UnrealEditor_AudioMixer UnrealEditor_AudioMixer UnrealEditor_AudioMixer UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_AudioMixer UnrealEditor_CaptureSubsystem!UCaptureSubsystemDirector::Begin_Receive_AudioData() [D:\CesiumAir\Plugins\CaptureSubsystem\Source\CaptureSubsystem\Private\CaptureSubsystemDirector.cpp:99] UnrealEditor_CaptureSubsystem!UCaptureSubsystemDirector::Initialize_Director() [D:\CesiumAir\Plugins\CaptureSubsystem\Source\CaptureSubsystem\Private\CaptureSubsystemDirector.cpp:182] UnrealEditor_CaptureSubsystem!UVideoCaptureSubsystem::StartCapture() [D:\CesiumAir\Plugins\CaptureSubsystem\Source\CaptureSubsystem\Private\VideoCaptureSubsystem.cpp:44] UnrealEditor_CaptureSubsystem!UVideoCaptureSubsystem::execStartCapture() [D:\CesiumAir\Plugins\CaptureSubsystem\Intermediate\Build\Win64\UnrealEditor\Inc\CaptureSubsystem\UHT\VideoCaptureSubsystem.gen.cpp:440] UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll
When I moved the usage of this out of the Blueprint, the level worked fine. Thank you.
this is the part about capturing process in my level blueprintess ,I start capturing when the actor moving ,and stop capturing when it arrives in the right place.
Hi, when I used this in my project and start to run the level, it crashed with those:
LoginId:d6f974fa45e204efe1382590554a69bc EpicAccountId:264e07b68945470f9913395fffd667fc
Assertion failed: SharedThis.Get() == this [File:D:\build++UE5\Sync\Engine\Source\Runtime\Core\Public\Templates\SharedPointer.h] [Line: 1591]
UnrealEditor_AudioMixer UnrealEditor_AudioMixer UnrealEditor_AudioMixer UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_AudioMixer UnrealEditor_CaptureSubsystem!UCaptureSubsystemDirector::Begin_Receive_AudioData() [D:\CesiumAir\Plugins\CaptureSubsystem\Source\CaptureSubsystem\Private\CaptureSubsystemDirector.cpp:99] UnrealEditor_CaptureSubsystem!UCaptureSubsystemDirector::Initialize_Director() [D:\CesiumAir\Plugins\CaptureSubsystem\Source\CaptureSubsystem\Private\CaptureSubsystemDirector.cpp:182] UnrealEditor_CaptureSubsystem!UVideoCaptureSubsystem::StartCapture() [D:\CesiumAir\Plugins\CaptureSubsystem\Source\CaptureSubsystem\Private\VideoCaptureSubsystem.cpp:44] UnrealEditor_CaptureSubsystem!UVideoCaptureSubsystem::execStartCapture() [D:\CesiumAir\Plugins\CaptureSubsystem\Intermediate\Build\Win64\UnrealEditor\Inc\CaptureSubsystem\UHT\VideoCaptureSubsystem.gen.cpp:440] UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_Engine UnrealEditor_UnrealEd UnrealEditor_UnrealEd UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor UnrealEditor kernel32 ntdll
When I moved the usage of this out of the Blueprint, the level worked fine. Thank you.