Closed einbond closed 1 year ago
related question: could the same module work for @play 1 trigger mode like "loopmove"?
another related question: could this feature work "silently" i.e. without producing output for mubu.concat~? This would be useful also for "fence" mode to filter repeated units from the output of mubu.knn without triggering synthesis.
As you can see I took a different approach by making this a separate abstraction (in the style of camu.random). This has the advantage that it acts on the output of mubu.knn before it reaches mubu.concat~ so it can also work "silently" even if there is no synthesis (e.g. for building a factor oracle).
new module proposal: a "taboo" trigger mode that works like "fence" except it generalizes the concept to the last n units, i.e. mubu.concat is not allowed to synthesize a unit if it has appeared recently. This could take the form of a new module akin to camu.random.