Open GoogleCodeExporter opened 8 years ago
I can confirm this does indeed happen. I've read through the Wiki including
State File Index and found no solution. I've been going over the code but I
can't seem to find the problem.
The behaviour seems to be if a higher priority enemy comes near it will change
target but if it has insufficient SP to cast it will stand there and be beaten
on rather than attack the higher priority enemy.
Original comment by falcod...@gmail.com
on 12 Sep 2011 at 2:16
Upon further observation this bug seems to happen independently of priority
Original comment by falcod...@gmail.com
on 12 Sep 2011 at 2:26
Sorry for the triple post. Forgot to mention I am using no custom user
interface and default settings apart from aggressive = true
Original comment by falcod...@gmail.com
on 12 Sep 2011 at 2:27
I have a temporary solution until either faithful comes back or I find the
cause myself.
Open the Skills.lua file in a text editor (Notepad++ is great).
Go to line 150 and change Range = 15, to Range = 1,
This will mean that Vanil can only cast at melee range but it does fix the
issue for now
Original comment by falcod...@gmail.com
on 12 Sep 2011 at 4:45
Original issue reported on code.google.com by
just.cri...@gmail.com
on 8 Aug 2011 at 3:11