Open apuhub opened 6 years ago
@mericda is this closed now? Can you go through your issues and close the ones that are finalized?
We need drop shadows or something to differentiate between the background. Other ideas on graphics @batchku ?
@mericda @batchku can you update this topic
@emilt27 is it possible to emulate a drop shadow effect on three.js to solve this issue?
@emilt27 @jerichozis how can we improve this now that we have shifted to aframe?
@apuhub i think most performant and simple solution is to just add more gradual shading to hotspot marker images.
@apuhub, @mericda In my opinion, it is looking OK. But if you like to add more shadows, I agree with @jerichozis, it is better to add it to marker images.
@apuhub @mericda but i would recommend to use black(or grey) solid borders instead of shadows in order to avoid this kind of experience (screenshot taken from staging)
You see that one image lays on another despite opacity of shadows. Thats because texture opacity behavior is a bit different.
There is no such experience on aframe if i set alpha-test value (see picture) but this alpha test will swallow shadows. So i recommend to consider to refuse using shadows in favor of borders.
@batchku @mericda can you help with this?
@jerichozis to solve the issue in your latest screenshot, is it possible to define a safe area around a hotspot so that this wouldn't happen programmatically? No matter what we visually design, I think we shouldn't allow adding hotspots that close to each other. It'd solve this issue and we can have our shadows back 🤓
Needs a better contrast (drop shadow/something). Dotted lines difficult to identify white on white.