Open zachrispoli opened 8 years ago
implemented, not tested yet
strange crash from deform2d
Now working except for bug:
If a puppet is created, followed by a puppet with more vertices in its mesh, deform2d will crash. Everything works fine if a larger mesh is created before a smaller mesh e.g. if a very large mesh guaranteed to be larger than the other meshes is added first, there will be no problems.
Possibly is some sort of memory problem ???????
Added a hack to avoid this for now (added a big mesh before anything else happens)
this the error
this will be a pain.