Closed NiccoloGranieri closed 5 years ago
@NiccoloGranieri this is an interesting one. The crash log shows that that crash isn't happening in our code. In fact the call stack for the crash doesn't pass through our code at all! Maybe it's a Max bug?
A couple of questions:
@jamiebullock
@NiccoloGranieri sorry for the slow reply on this. Is there any possibility you could perform this test on a different machine?
Followed the reproduce instructions on a separate machine. Same specs as the original machine except with an NVIDIA graphics card. Clicking map the first time gives the correct error in max, however clicking it a second time crashes max. Zipped crashed report attached.
Thanks @JeffersonBledsoe that still isn't crashing in our code, but the stack trace does give a few mode clues.
When fed a wrong size vector, every object makes Max 8 crash.
To reproduce:
Max 8.0.3 macOS 10.14.2 MacBook Pro 15" 2015
@jamiebullock
EDIT:
The same thing happens with ml.gmm, I suspect it is a common problem of all the library. Will test further.
EDIT:
All the object behave in the same way, they have been tested all with the procedure mentioned above.
EDIT:
Add Crash Report