iron-vault-plugin / iron-vault

Obsidian plugin for Ironsworn/Starforged games
https://ironvault.quest/
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Incorporate asset impacts #127

Open cwegrzyn opened 4 months ago

cwegrzyn commented 4 months ago

Right now, we don't factor in impacts from asset controls that "count as impact".

Open questions and considerations

zkat commented 3 months ago

don't vehicle impacts always affect your max momentum??

cwegrzyn commented 3 months ago

Only when you are using the vehicle!

Starforged rulebook, p51:

Vehicle troubles are linked to a specific vehicle, either your command vehicle asset or a support vehicle asset. These impacts are only a factor when you are piloting or aboard that vehicle. Otherwise, they do not count as an impact and do not affect your maximum momentum and momentum reset.

zkat commented 3 months ago

This rule sucks. Even for regular gameplay. How am I supposed to keep track of when I'm supposed to bump my momentum back to 10 and then back down without tracking that it used to be 10?!

zkat commented 3 months ago

Proposal: punt on this entirely and let players manage their own damn momentum. That seems to be the only way out? And it aligns more with giving folks the freedom to play how they want.

cwegrzyn commented 3 months ago

Official clarification here:

If you are already max, set your current momentum to the new max. The difference in momentum is lost, and is not regained if you happen to deal with the impact in short order and bounce right back to a higher max.

(And this also applies to vehicle impacts-- hop in a battered vehicle, and you might lose momentum which you don't get back when you hop back out)

zkat commented 2 months ago

another asset that counts as an impact on a condition: Crew Commander from Sundered Isles.

cwegrzyn commented 2 months ago

another asset that counts as an impact on a condition: Crew Commander from Sundered Isles.

Hmm. This one, at least, seems to be always active. At least RAW there is no indication that it is situational like vehicles.

But it still feels like with these asset impacts, we want some way to let people opt in/out of "activating" them.