ironbane / IronbaneServerLegacy

A 3D MMO written using pure javascript.
http://www.ironbane.com/
GNU General Public License v3.0
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Editor: Advanced Entity placer #243

Open samjar opened 11 years ago

samjar commented 11 years ago

Instead of having to stand at the right spot, mostly by floating with the flying cheat, and looking as straight as you can (or the model become crooked) when you place entities like moveable objects and toggable objects, you should be able to place them with our new awesome Blender-like model placer system.

Example 1: If I wanted to place a door, I have to stand in the middle of the doorway, looking straight ahead and hope that I didn't accidentally look a millimeter too far to the left/right, or the door gets slightly crooked.

Example 2: Placing moveable objects can be a pain as well. If I needed a moving platform that takes you all the way to the top of a cliff, I have to first perfectly align myself with the center of the two points (top and bottom). If I'm flying too far down when I'm placing it, the model will fly through the ground on its way down.

Solution: Place a regular model, press T to enter transform mode and move the modele into place (it's a lot easier to judge where "the middle' is, in the Blender-like model placer system. Then press E (unless it's taken) and enter "Entity Mode". While you're in the Entity Mode you can THEN assign features to it, whether you want it to be lootable, toggable or constantly moving.

This is hardly a top priority, by the way. Unless you want to work on it :)

eric-ycw commented 11 years ago

Same problem. I wanted to make a railway with a toggable minecart, and I found it very hard to make the minecart exactly follow the railway.

LunaSolVT commented 10 years ago

Hey hey, we could really use a system like this for entities. Anyone mind taking this up? I'm going to mark for the next release milestone.