Closed steplight closed 7 months ago
I've tested this before. Actually, only the last (existing) damage multiplier will affect it twice, and only the last ended damage multiplier will be lost twice. For instance, if modifier A is 'deal 200% damage for 5s', and modifier B is 'deal 400% damage for 6s', then the actual damage will be like this: 100%--(A start)--400%--(B start)--3200%--(A end)--800%--(B end)--25%
①Tidal Wave I found that "modifier_tick" now can only recognize the first modifier, which means Junpai's Tidal Wave cannot cause damage ( Stunning is the first modifier ). It seems that Margosa's Myst Form also lose its second modifier for adding miss-chance to enemies.
②Goblin War Zeppeplin The “damage_multiplier” will affect it twice, leading to a higher number. Besides, after losing the bonus, its damage will get lower than its origin. The video will show it in details.
I would appreciate it if these problems can be fixed as soon as possible.
https://github.com/ironhidegames/issues-kr4/assets/159705093/b8a2d55a-1f33-4ebb-8697-5fd90a07c819
https://github.com/ironhidegames/issues-kr4/assets/159705093/837774f5-0ada-4480-966c-fa5566f00de1