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ironkayman
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tftm-alien-invasion
Bullet hell shoot-em-up
GNU General Public License v3.0
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WIP: danmaku engine using bulletml
#73
ironkayman
opened
6 months ago
0
Performance: use TextureAtlas for OnslaughtWave's aliens' SpriteList
#72
ironkayman
opened
11 months ago
0
#67: level logic rework
#71
ironkayman
closed
11 months ago
0
Bullet Hell / Danmaku Engine - R&D
#69
ironkayman
opened
11 months ago
1
UI alternatives
#68
ironkayman
opened
11 months ago
0
Level configuration structure rework
#67
ironkayman
closed
11 months ago
0
#65: starship final state
#66
ironkayman
closed
1 year ago
0
Starship's final state
#65
ironkayman
closed
1 year ago
0
Vertical movement is not restricted
#64
ironkayman
opened
1 year ago
0
Packaging and Distribution
#63
ironkayman
opened
1 year ago
0
Missions' default Crown image resolution is too low
#62
ironkayman
opened
1 year ago
0
44: Nuitka setup on Linux
#61
ironkayman
closed
1 year ago
0
56: Update Main menu's foreground sprite
#60
ironkayman
closed
1 year ago
0
Main menu: animate movement of upper rectangular pattern
#59
ironkayman
closed
11 months ago
0
Sound test
#58
ironkayman
opened
1 year ago
0
Update states' sprites for Castle Wall Sontra
#57
ironkayman
opened
1 year ago
0
Update Main menu foreground (ruins)
#56
ironkayman
closed
1 year ago
0
Update artwork to higher resolution
#55
ironkayman
opened
1 year ago
0
Documentation migration to Project Wiki
#54
ironkayman
opened
1 year ago
0
Document Alien API (entity, toml, state textures, custom weapons)
#53
ironkayman
opened
1 year ago
0
Document Starship's Items API (toml, specs)
#52
ironkayman
opened
1 year ago
0
Document Level API (toml, waves configuration, connections with Alien API)
#51
ironkayman
opened
1 year ago
0
Public API documentation
#50
ironkayman
opened
1 year ago
0
Move `CallbackButton` to a shared module
#49
ironkayman
opened
1 year ago
0
#47: Alien bullet damage
#48
ironkayman
closed
1 year ago
0
Alien bullets should invoke damage described in alien's state config
#47
ironkayman
closed
1 year ago
0
During level FPS repeatedy falls below 50
#45
ironkayman
closed
11 months ago
1
Building an executable
#44
ironkayman
opened
1 year ago
1
Pre-commit setup
#43
ironkayman
closed
1 year ago
2
Hit particle velocity is bound to amount of aliens on-screen
#42
ironkayman
opened
1 year ago
1
WIP: #38: Level design prototype
#41
ironkayman
closed
1 year ago
0
Outage (machine) 🅱️roke
#40
ironkayman
closed
1 year ago
1
Some states may be hidden on first run or by an xp cap
#39
ironkayman
opened
1 year ago
0
Level design prototype
#38
ironkayman
closed
1 year ago
0
Gnome 40+: broken window/sprite scaling at gnome's "fractional" scaling turned on (125%)
#37
ironkayman
closed
1 year ago
1
OSx 13.2/Intel: Segmentation fault: 11
#36
ironkayman
opened
1 year ago
1
Sort spawn order by enemy `info.size`
#35
ironkayman
opened
1 year ago
1
`Starship` repair skill
#34
ironkayman
opened
1 year ago
0
Formalise `Starship` final state
#33
ironkayman
opened
1 year ago
1
#31: unify starship and alien basic logic
#32
ironkayman
closed
1 year ago
0
Unify `Starship` and `Alien` basic logic
#31
ironkayman
closed
1 year ago
1
On medium+ aliens randomise hit particle burst center
#30
ironkayman
opened
1 year ago
0
During active freefall state make ship invisible to aliens
#29
ironkayman
closed
1 year ago
0
Replace `Starship` weapons with `arc.Emitter`s
#28
ironkayman
opened
1 year ago
0
WIP: #8: alient movement subsystem
#27
ironkayman
closed
1 year ago
0
#22: replace arcade section with arcade scene
#26
ironkayman
closed
1 year ago
0
Enhance `arcade.Scene` with Curtains' `BaseScene`
#25
ironkayman
closed
1 year ago
1
Consider higher risk/reward mechanics of Outage mode
#23
ironkayman
opened
1 year ago
0
Replace arcade.Section with arcade.Scene
#22
ironkayman
closed
1 year ago
1
Main menu: When no UIButton focus present Enter key crashes app
#21
ironkayman
closed
1 year ago
1
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