Closed SolarVh closed 1 year ago
Please show your Tile actions.
for the first
for the second
Any news about the issue ? All my "moving" tiles got this problem as well from the latest version on V10 and still on V11.
I can confirm this is still occasionally an issue on 11.06.
Foundry 11.308 MATT 11.06 FTC
Have the same issue
Fixed in the latest release. But I suspect it will break again.
the Move triggered action with tile as target causes the animation move in an unintended manner. Interacting with the top left UI or hovering over the bugged tile seems to pop the tiles back to where they're supposed to be and the original tiles themselves also trigger based on where they're supposed to be rather than where they appear to be, so the issue is presumably only with the animation. When moved from the intended original position, the animation seems to move the center of the tile to the location given in the Move action, instead of the top left corner like its supposed to. Although, this behavior does not seem to hold if moving the tile from an already "altered" position from a previous move trigger without "refreshing" by interacting any UI elements.
To Reproduce
Expected behavior When using the Move triggered action with a tile as the target, the tile's animation correctly moves where its supposed to go in accordance with its actual position.
Video
https://github.com/ironmonk88/monks-active-tiles/assets/127591096/804bb887-3509-4f63-bc2d-b2aba9a23d4f