Describe the bug
A MATT tile is trying to trigger other tiles belonging to a Token Attacher (TA) actor. It works if the TA tiles are MATT-enabled, but not if they are MATT-disabled (although the "allow disabled" option is checked in the calling tile).
If TA tiles are enabled, everything runs smoothly, hence the MATT sequence of actions seems to be properly set up. But I would rather disable these TA tiles individually to avoid triggering these by accident.
Expected behavior
I would expect, from a given tile, to be able to trigger the MATT sequence of actions of MATT disabled-tiles that are part of a Token Attacher actor.
(see Additional Context below.)
Please complete as much of the following information as possible:
Browser : Chrome
Foundry Version : v11.315 (hosted on Forge)
System : D&D5e
Module version : MATT v11.27, Token Attacher v4.5.15, Tagger v.1.4.5
Are there any errors in the console : no
Have you tried using Find the Culprit to make sure it isn't a module interaction : no
Additional context
Trying to build a random dynamic dungeon, assembling elementary building blocks.
Each building block is the same actor created with Token Attacher and is made of :
1 actor token
1 floor tile (*)
4 wall tiles
4 walls
(*) The floor tile holds the MATT sequence of actions to randomly manage its walls (1. reset the building block by hiding wall tiles and disabling wall properties ; 2. display and enable some of the walls randomly). To avoid mis-triggering each floor tile individually, these tiles are MATT-disabled.
A unique tile should allow me to trigger every floor tile (using a generic Tagger tag) to modify the dungeon structure. Of course, the "allow disable" option is checked but as it is part of a Token Attacher actor, it does not seem to work. (just my assumption).
Thank you for giving it a try. I have done some further testing, but without any success.
I will try to record a video (not sure i have the proper tools to do it). Could we possibly plan a call for a live demo ?
Describe the bug A MATT tile is trying to trigger other tiles belonging to a Token Attacher (TA) actor. It works if the TA tiles are MATT-enabled, but not if they are MATT-disabled (although the "allow disabled" option is checked in the calling tile). If TA tiles are enabled, everything runs smoothly, hence the MATT sequence of actions seems to be properly set up. But I would rather disable these TA tiles individually to avoid triggering these by accident.
Expected behavior I would expect, from a given tile, to be able to trigger the MATT sequence of actions of MATT disabled-tiles that are part of a Token Attacher actor. (see Additional Context below.)
Please complete as much of the following information as possible:
Find the Culprit
to make sure it isn't a module interaction : noAdditional context Trying to build a random dynamic dungeon, assembling elementary building blocks. Each building block is the same actor created with Token Attacher and is made of :
A unique tile should allow me to trigger every floor tile (using a generic Tagger tag) to modify the dungeon structure. Of course, the "allow disable" option is checked but as it is part of a Token Attacher actor, it does not seem to work. (just my assumption).