Open humsi opened 2 years ago
Just going to add to this that I think decimal values should be a toggle, rather than always include. I am also using SWADE, but sticking to "gold" as the currency, and want to avoid players have decimal values for their total gold.
Coming back to this, I can confirm that dragging Items to a shop breaks the shop if the value is a decimal. Slightly different error than reported above, though:
monks-enhanced-journal | TypeError: price.toString().split(...)[1] is undefined
getPrice https://assets.forge-vtt.com/bazaar/modules/monks-enhanced-journal/1.0.63/sheets/EnhancedJournalSheet.js:551
getPrice https://assets.forge-vtt.com/bazaar/modules/monks-enhanced-journal/1.0.63/sheets/EnhancedJournalSheet.js:586
getItemGroups https://assets.forge-vtt.com/bazaar/modules/monks-enhanced-journal/1.0.63/sheets/EnhancedJournalSheet.js:940
getData https://assets.forge-vtt.com/bazaar/modules/monks-enhanced-journal/1.0.63/sheets/ShopSheet.js:63
renderSubSheet https://assets.forge-vtt.com/bazaar/modules/monks-enhanced-journal/1.0.63/apps/enhanced-journal.js:215
_render https://assets.forge-vtt.com/bazaar/modules/monks-enhanced-journal/1.0.63/apps/enhanced-journal.js:114
monks-enhanced-journal.js:31:41
Same issue on DnD5e system as on SWADE. To replicate in the DnD5e system, you need to delete out any 'smaller denomination' in the module "currency" settings. For example:
0
. Seems like the function is requiring a conversion for decimals, rather than just allowing the decimal to exist (if no conversion is available).
Hi, I have only recently found the module and so far I am very impressed. Very streamlined and well-thought-out.
However, there is one thing that does not work as I had hoped.
I play Savage Worlds and would like to create a shop. In Savage Worlds there is only one currency (e.g. Dollar) and the item prices are listed accordingly with decimal values (e.g. Arrow - cost $0.1 per item). To do this, I created the journal entry type "Shop" and dragged the items from the compendium into the shop's journal entry.
Edit: Since release of version 1.0.59 it's no longer possible to drag-and-drop an item from the compendium to the shop inventory if the price contains a decimal number. The shop is broken from now on and cannot be used. It only shows a blank page.
The console displays the following error message:
Original bug report
> The items are displayed correctly, but the prices are shown incorrectly. > **Decimal values are automatically reset to 0. So if I set an item value to $0.1, the value automatically changes to 0.** > > ![image](https://user-images.githubusercontent.com/83549920/170112125-e7cf9f36-181a-4bd4-b7a0-dac99dfc4bbd.png) > > > > It seems that the prices are only accepted if the numbers in the fields are integers. > Is there any way to display decimal values as well? > > **And in the attempt to solve the problem with an alternative currency (such as gold), the next problem arose directly:** > (Thus, I could have avoided the decimal digits by making 0.1$ = 1 silver) > > Let's say the shopkeeper only accepts bare metal, like gold (1 Gold = $10). > I've set up the currency conversion correctly (Dollar:0, Gold:10). > ![image](https://user-images.githubusercontent.com/83549920/170111604-3a4be945-3fb2-47dc-a1e5-b9aa45e6c5ab.png) > > > If I set up an item which should sell for 1 Gold (or $10) the price is not converted, and instead the gold price is deducted at the purchase. So instead of $10 only $1 is withdrawn from the player. Here is an example: > > ![curreny_conversion](https://user-images.githubusercontent.com/83549920/170112584-ba2518f1-7388-4d47-aedb-dffbdd196d27.gif) > Any idea how to fix this?Thanks 🙂!