ironmonk88 / monks-enhanced-journal

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Different Item cost variable and different currency for different regions. #408

Open Batziy opened 2 years ago

Batziy commented 2 years ago

Is your feature request related to a problem? Please describe. I'm using the Witcher TRPG System and the cost of items is stored in a variable called "cost" and the variable this mod is looking for is "price" so I have to go into the code and change it. Also my system are using different types of money for different regions in the game. So when I'm in a other region I first have to % change all the items in the store and then change the name of the coin on every individual items of the store.

Describe the solution you'd like Would be nice if you could change the content of the variable "pricename" in the options menu to be what the system is using. Now I have to change it manually when the mod is updated. When using the "Adjust all prices" in the store it would be nice if you could change the currency type and adjust the prices accordingly. For example Witcher TRPG have a currency called crown and one called bizant. One bizant is worth four crowns. So if I change the stores coin type from crown (witch is the defould currency for all items) to bizant the value of all items should drop by 3/4 and the name after the prices should change to bizant instead of crown.

kristkos commented 1 year ago

I can confirm that Pathfinder 2e also uses 3 types of currencies, as the type of coinage is added via text at the end. However, GP/SP/CP takes only the GP correctly if the item was not edited. If the price of an item is added manually or edited even in GP, when added it will be automatically set at 0 GP. In other instances, it sometimes takes the amount of SP or CP, but instead of keeping the type, it gets replaced with GP.