Would it be possible to add a checkbox in the settings of Monks tokenbar, so that when the entity is transformed into an item pile, the item pile is actually empty so that it can be filled up programmatically with another module? I would like to fill up the item piles with the result of the harvester module, but because monk's transform into an item pile, it keeps the original items of the actor.
In addition to that, i noticed that in the dialog that appears when a creature dies, even if i delete the items, when the item pile is created the items are still there.
Would it be possible to add a checkbox in the settings of Monks tokenbar, so that when the entity is transformed into an item pile, the item pile is actually empty so that it can be filled up programmatically with another module? I would like to fill up the item piles with the result of the harvester module, but because monk's transform into an item pile, it keeps the original items of the actor.