Is your feature request related to a problem? Please describe.
The module works great, but all the items are pristine when generated.
Describe the solution you'd like
Give GMs the option to set the percent chance for an item to be damaged:
Add a slider in settings that lets you set the chance for items to be damaged.
Add a slider that adjusts the price of damaged items.
Add (damaged) or (broken) to the end of the item title.
Additional context
DFred's Pocket Change used to have this option, but it's not working anymore and I'd prefer to use only one module for generating loot.
Is your feature request related to a problem? Please describe. The module works great, but all the items are pristine when generated.
Describe the solution you'd like Give GMs the option to set the percent chance for an item to be damaged:
Additional context DFred's Pocket Change used to have this option, but it's not working anymore and I'd prefer to use only one module for generating loot.