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iryoku
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smaa
SMAA is a very efficient GPU-based MLAA implementation (DX9, DX10, DX11 and OpenGL), capable of handling subpixel features seamlessly, and featuring an improved and advanced pattern detection & handling mechanism.
http://www.iryoku.com/smaa/
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(Fix) Use `textureOffset` for `SMAASampleOffset` on GLSL
#16
Luracasmus
opened
4 months ago
0
Suggestions for OpenGL users regarding the dds flipping issue?
#15
tigert1998
opened
9 months ago
2
I can't find where the unreal implementation is?
#14
mrjimeneprime
opened
1 year ago
0
Website is unavailable
#13
Calinou
closed
3 years ago
1
OpenGL + SMAA 4X
#12
hartmutbehrens
opened
6 years ago
12
Fix incorrect calculation of local contrast adaption in color edge detection
#11
iRi-E
opened
7 years ago
0
Support WebGL 1 / OpenGL ES 2
#10
beakbeak
opened
8 years ago
2
Add mingw support
#9
turol
opened
9 years ago
0
OpenGL integration lookup textures confusion
#8
cguentherTUChemnitz
opened
9 years ago
17
Custom decode velocity function compilation error
#7
rwesterlund
opened
9 years ago
1
Add inout workaround for GLSL on NVIDIA drivers
#6
pushrax
opened
9 years ago
0
add defines to deal with GL vs. DX v-coordinate direction
#5
mbechard
closed
4 years ago
22
GLSL Compilation Errors
#4
biller23
closed
11 years ago
7
XNA Port
#3
acgessler
opened
11 years ago
2
Added SMAA_CG mode for compiling with NVIDIA CG Toolkit
#2
ghost
closed
11 years ago
4
DirectX 9 Updates: Fixes Related to Custom Shader Settings in Demo.
#1
kphillisjr
closed
11 years ago
0