isJuhn / KAMI

Kot And Mouse Injector
MIT License
102 stars 14 forks source link

Figure out better camera abstractions #56

Open isJuhn opened 2 years ago

isJuhn commented 2 years ago

When working on #55 I noticed that ToD uses a different system for when you're aiming down sight than when you're in lock-strafe. This means I needed 2 cameras, something the current abstractions weren't made for. I also dislike the boilerplate for reading and writing the values to and from the camera to the game memory.