Closed CrossbowDemon closed 1 year ago
Emulators will map your mouse input to a virtual joystick, which is then interpreted by the game. This gives a nauseating experience as it's very indirect.
KAMI instead calculates new angles for the active game camera and injects them into game memory. This gives a native mouse movement implementation feel, just like with a proper PC game.
I am genuinely curious what the difference is between using this program and manually setting in-emulator k/m bindings?