Using mouse in inventory screens freeze controller prompts HUD. If you hover the cursor away from items or start hovering over items, the context switch is completely ignored showing you outdated button prompts. This fixes itself once the virtual mouse is moved.
Expected Behaviour
Update the controller prompts HUD accordingly when an actual mouse is used.
Screenshots
No response
Reproduction Steps
Open your Inventory.
Observe how the buttons HUD changes when you hover over and hover off from items, when using your sticks/virtual mouse.
Observe how the buttons HUD does not update when you hover over the same items but this time using your mouse/Touch Pad/Steam Trackpad.
Logs
No response
Mod Version
1.4.6+1.20
Controller
Steam Deck
Bluetooth
[ ] Yes
Operating System
Linux/SteamOS
ARM
[ ] Yes
Additional Information
Java: 17.0.7
Minecraft: 1.20.1
Fabric API: 0.86.1+1.20.1
Yet Another Config Lib: 3.1.0+1.20
Mod Menu: 7.2.1
Just to make sure...
[X] I have made sure I am using the latest version of Controlify for the latest version of Minecraft.
[X] I have made sure there are no other issues describing the same problem on the issue tracker.
I think the best solution to this would be to give an option like "Use mouse input for virtual mouse", and have that enabled by default on SteamDeck configuration.
Current Behaviour
Using mouse in inventory screens freeze controller prompts HUD. If you hover the cursor away from items or start hovering over items, the context switch is completely ignored showing you outdated button prompts. This fixes itself once the virtual mouse is moved.
Expected Behaviour
Update the controller prompts HUD accordingly when an actual mouse is used.
Screenshots
No response
Reproduction Steps
Logs
No response
Mod Version
1.4.6+1.20
Controller
Steam Deck
Bluetooth
Operating System
Linux/SteamOS
ARM
Additional Information
Java: 17.0.7 Minecraft: 1.20.1 Fabric API: 0.86.1+1.20.1 Yet Another Config Lib: 3.1.0+1.20 Mod Menu: 7.2.1
Just to make sure...