Closed isXander closed 2 months ago
A current issue with just placing in radial menus is how the UX would work in the bindings screen.
Instead, completely abstract what result of binds into a sort of ControllerAction
. Then, binds would simply be one way of invoking said action.
Then, radial menus could easily be built by adding a list of these actions into a menu. Completely separating these from binds.
For heavily modded scenarios, it may be necessary for a radial menu to appear where a joystick can control different actions. This use-case for this is already partially solved with the addition of compound bindings, but in terms of UX, radial menus are better.