Whenever a strong vibration happens, (wireless or bluetooth) all controls stop functioning and it holds out whatever was last being held. It does not do this for smaller vibrations such as in the menu (at least it doesn't feel like it, but it only lasts during the duration of the vibration so since it is fast it probably could).
Expected Behaviour
Not to disable controls, (?)
Screenshots
I would, if I could, but my computer (which gets over 200 fps normally) only gets around 30 fps in game while recording, and the video looks even worse. Because I am using an old Optiplex with a GPU ðŸ˜
Reproduction Steps
Create a large vibration, jumping in water, using spyglass, etc.
Watch as your controls stop working for the duration of the vibration
Continue to use controls after vibration stops
Logs
No response
Mod Version
2.0.0-beta.10+1.20.4
Controller
Dualsense
Bluetooth
[ ] Yes
Operating System
Windows
ARM
[ ] Yes
Additional Information
No response
Just to make sure...
[X] I have made sure I am using the latest version of Controlify for the latest version of Minecraft.
[X] I have made sure there are no other issues describing the same problem on the issue tracker.
Current Behaviour
Whenever a strong vibration happens, (wireless or bluetooth) all controls stop functioning and it holds out whatever was last being held. It does not do this for smaller vibrations such as in the menu (at least it doesn't feel like it, but it only lasts during the duration of the vibration so since it is fast it probably could).
Expected Behaviour
Not to disable controls, (?)
Screenshots
I would, if I could, but my computer (which gets over 200 fps normally) only gets around 30 fps in game while recording, and the video looks even worse. Because I am using an old Optiplex with a GPU ðŸ˜
Reproduction Steps
Logs
No response
Mod Version
2.0.0-beta.10+1.20.4
Controller
Dualsense
Bluetooth
Operating System
Windows
ARM
Additional Information
No response
Just to make sure...