Is your feature request related to a problem? Please describe.
When using an unfamiliar controller type, or just simply when wrong kind of glyphs get detected for the used controller, some glyphs may not be recognizable to the player.
Describe the solution you'd like
To solve this, a simple description/name of the assigned button in the area on the right (check the attached screenshot for the circled area) would be great.
Describe alternatives you've considered
My favourite solution of keybind management - which sadly is as rare as a white crow, Steam Input kinda has this ...but not exactly - is displaying the keybinds graphically on the input device, for example like this (pardon my incredible touchpad art skills):
This would be a lot more user friendly alternative, however would also be troubling implementation-wise (especially with the wide variety of controllers), so I can't really expect this solution.
I've just noticed that there already is an issue (#8) for the alternative solution that I tried to explain here ...and it's on the roadmap, so this issue isn't as needed anymore I guess?
Is your feature request related to a problem? Please describe.
When using an unfamiliar controller type, or just simply when wrong kind of glyphs get detected for the used controller, some glyphs may not be recognizable to the player.
Describe the solution you'd like
To solve this, a simple description/name of the assigned button in the area on the right (check the attached screenshot for the circled area) would be great.
Describe alternatives you've considered
My favourite solution of keybind management - which sadly is as rare as a white crow, Steam Input kinda has this ...but not exactly - is displaying the keybinds graphically on the input device, for example like this (pardon my incredible touchpad art skills): This would be a lot more user friendly alternative, however would also be troubling implementation-wise (especially with the wide variety of controllers), so I can't really expect this solution.