isaac-mason / recast-navigation-js

JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
https://recast-navigation-js.isaacmason.com
MIT License
227 stars 18 forks source link

agent teleport wrong position in storybook #381

Open o0olele opened 3 weeks ago

o0olele commented 3 weeks ago
GGAlanSmithee commented 3 weeks ago

I've actually also noticed this in my own maps, with overlapping geometry (which I since removed, since I could not get the configuration correct, to not display this behavior).

There seems to be a cut off right next to the top of the ramp, where (I guess) it's high enough above the underlying mesh.

https://github.com/isaac-mason/recast-navigation-js/assets/11805103/62010482-a539-4ce5-811b-4add00f46b36

isaac-mason commented 3 weeks ago

I'm aware of this but haven't done much investigation as of yet.

This recastnavigation google discussion seems related: https://groups.google.com/g/recastnavigation/c/idkwKdgChlA/m/00Sr7FKzfEoJ