I found two ways to load mesh into Isaac Gym:
1. self.gym.load_asset() -> self.gym.create_actor()
2. self.gym.add_triangle_mesh()
What's the difference between them?
I found that the mesh loaded by load_asset() shows the texture while it cannot result in correct collision. The mesh loaded by add_triangle_mesh() can result in collision but shows no texture.
I found two ways to load mesh into Isaac Gym: 1. self.gym.load_asset() -> self.gym.create_actor() 2. self.gym.add_triangle_mesh()
What's the difference between them?
I found that the mesh loaded by load_asset() shows the texture while it cannot result in correct collision. The mesh loaded by add_triangle_mesh() can result in collision but shows no texture.
Way 1:
urdf file:
Way 2: