Closed Kashu7100 closed 2 years ago
Hi,
You can visualize contacts when running simulation in the CPU device.
Try using draw_env_rigid_contacts
(further explanation is written in the official api document released with the preview source code).
You may include it in the render
function.
Thank you for your reply. Is there any way to do this on GPU (I got the following error when trying on GPU)?
[Error] [carb.gym.plugin] Function GymDrawEnvRigidContacts cannot be used with the GPU pipeline after simulation starts. Please use the tensor API if possible. See docs/programming/tensors.html for more info.
I've tried only in the CPU pipeline. Maybe it is yet to be implemented in GPU pipeline. I think you need to wait for the developer's reply. Hope figuring this out!
I would like to add that in order for the contacts to be processed, the contact_collection
parameter for physx must be set to CC_LAST_SUBSTEP
or CC_ALL_SUBSTEPS
(though the latter says "broken - do not use!" so the former is probably better) instead of CC_NEVER, which is the default for some environments, e.g. https://github.com/NVIDIA-Omniverse/IsaacGymEnvs/blob/dee7c56765e14f6f4344c4d2e91d7a9eb3bfa619/isaacgymenvs/cfg/task/ShadowHand.yaml#L190
Hello,
Is there any way to render the (foot) contact force as an arrow in the simulator? Any code snippet is appreciated.
Sincerely,