Open RiccardoZuppetti opened 4 weeks ago
That's correct, the current policy doesn't take arm control into account.
You could create a new task and train it to control the arms, or modify the actions being sent to the arm's actuators from the trained policy (but this might not be robust)
That's correct, the current policy doesn't take arm control into account.
Actually, I'm exploiting the same example built-in within Isaac Sim, this one
You could create a new task and train it to control the arms, or modify the actions being sent to the arm's actuators from the trained policy (but this might not be robust)
How can I create a new task? Is there some reference to which I can refer? I've seen that for the arm control there are some examples but are mostly for manipulators.
Yes, we have tutorials for creating tasks here, although they are for simpler tasks.
The H1 task was trained via https://github.com/isaac-sim/IsaacLab/blob/main/source/extensions/omni.isaac.lab_tasks/omni/isaac/lab_tasks/manager_based/locomotion/velocity/config/h1/flat_env_cfg.py I believe so that would be a good starting point to build off of
Once that a task has been trained, how can I exploit the generated policy in order to create my custom environment in IsaacSim? Is there something that could help me in this sense?
Question
Hi,
Based on the current policy that allows to H1 to move in the surrouding environment, how would it be possible to control the movement of the humanoid's arms, while maintaining balance? Probably the policy in question does not take arm control into account.