Closed ErcBunny closed 1 month ago
Hi @ErcBunny, that is an interesting feature!
I think you can write your own spawning function that does this for you.
Regarding where to place it: It can be in sim.spawners
directory with a new module named assemblies.py
if it makes sense?
Hi @Mayankm96, thanks for the advice, I'll try to put it there!
So as I'm trying to add principal axes and moments of inertia attributes to the rigid body, I find that the function:
lacks support for these settings. Any suggestion on fixing this @Mayankm96 ? Thanks.
Question
Hi,
I want to spawn abstracted robots from basic shapes, like the one demonstrated in the Isaac Sim Documentation Working with USD.
I see Orbit provides a Spawner package, but the package only allows for spawning simple and non-interlinked shapes (suboid, cylinder...), and from files.
I would like to have code that takes in geometry and physics params (e.g. wheel radius, body height, mass, inertia, collision bounding box), and spawns assemblies of the shapes (e.g. a cuboid representing the central part and two cylinders for the wheels), without generating the USD file at first then using "spawn from file".
I wonder where is the optimal directory for implementing this?
Thanks.