I used urdf-usd in isaaclab to import my own mechanical arm + claw, but when I was clamping objects, I found that once the clamping objects collided, it would cause joint rotation. Finally, after debugging, I thought it was the problem of colliding bodies between the claws, but I didn't know how to deal with it.
nvidia夹爪碰撞问题.webm
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I used urdf-usd in isaaclab to import my own mechanical arm + claw, but when I was clamping objects, I found that once the clamping objects collided, it would cause joint rotation. Finally, after debugging, I thought it was the problem of colliding bodies between the claws, but I didn't know how to deal with it. nvidia夹爪碰撞问题.webm
nvidia夹爪-抓取.webm