Closed kaliber64 closed 4 years ago
Thanks for the report. It looks like the changes to a vector field's particle settings made by the script on creation don't appear in the particle system's settings menu and get reset if any settings are changed manually. I'm not sure what's causing this and will keep investigating.
Edit: The default particle lifetime and number of frames for the simulation is set to 32 in the script, by the way. I'll add the option to set them to whatever value is needed when creating a new vector field as a temporary fix if I can't figure out how to allow editing particle system settings this weekend.
I couldn't figure out what's going on with the particle system settings, but ended up adding a new setting to let you set a custom lifetime for particles (in the generate submenu). Editing any particle settings after creating a vector field will still reset everything. I'm also adding figuring out what's going on with the particle settings to the to-do list for the next major update.
Sounds good thanks.
Blender Version 2.80.75 Changing the Lifetime of the Emitter results in particles only being emitted from the center of the particle system. Default Value for Lifetime is 50. Simulation stops at 32.