Currently, the goal condition is to simply complete a certain percentage of the provided puzzles. The eventual plan is to have a handful of boss puzzles in each world, which are unlocked by completing enough regular puzzles.
Alternatively, each boss could be gated behind its own type of collectible, with the regular puzzles giving two checks for each completion to balance the larger number of items in the world.
Look at the Muse Dash APworld for precedent on how this sort of thing is paced.
Currently, the goal condition is to simply complete a certain percentage of the provided puzzles. The eventual plan is to have a handful of boss puzzles in each world, which are unlocked by completing enough regular puzzles.
Alternatively, each boss could be gated behind its own type of collectible, with the regular puzzles giving two checks for each completion to balance the larger number of items in the world.
Look at the Muse Dash APworld for precedent on how this sort of thing is paced.
Blocked by #14.