For now, LatencyFleX can be used on Linux through one of the following injection method. Game engine integration is planned.
Out of curiosity, do you have any idea how this could be implemented? I'm interested in seeing if adding support for LatencyFleX within Godot could be possible in the future :slightly_smiling_face:
Related to https://github.com/ishitatsuyuki/LatencyFleX/issues/3, as Windows support would benefit game engines that don't wish to link against the proprietary NVIDIA Reflex SDK.
The README mentions:
Out of curiosity, do you have any idea how this could be implemented? I'm interested in seeing if adding support for LatencyFleX within Godot could be possible in the future :slightly_smiling_face: