I'm having Mangohud from "custom-metric" branch installed and working.
If Nvidia Reflex is enabled in game, I can see the latency graph (the green line) and latency values (actual numbers) both updated in real time.
But if Nvidia Reflex is disabled, only the graph (green line) remains working real-time, while the latency numbers displayed are stuck to the last whatever values they had when NR was enabled.
Ideally I'd like to see the latency values still displayed and updated real-time even when NR is not enabled, so I could compare the latencies in both situations.
I'm not sure if this is a bug, or something not implemented.
I'm having Mangohud from "custom-metric" branch installed and working.
If Nvidia Reflex is enabled in game, I can see the latency graph (the green line) and latency values (actual numbers) both updated in real time. But if Nvidia Reflex is disabled, only the graph (green line) remains working real-time, while the latency numbers displayed are stuck to the last whatever values they had when NR was enabled. Ideally I'd like to see the latency values still displayed and updated real-time even when NR is not enabled, so I could compare the latencies in both situations. I'm not sure if this is a bug, or something not implemented.