Closed ircopdd closed 3 years ago
The most recent update required all files to be updated. The config files, script, autobuild templates, and the build files.
The error you are receiving is related to some of those files not being updated.
If after replacing all the sololeveling files this error occurs again, please take a screen shot for me and post it here. Tha ks
i use download zip
Occurs when shopping
Which final build are you running?
您正在運行哪個最終版本?
var finalBuild = "Summon";
hell lv 81
I have SPIRIT swords and SPIRIT shields but BOT has been buying bone wand and shields
I ended up having to rewrite the shopbot. It was excessively shopping like what you noticed. Please update to the newest scripts. This should solve your problem. Thanks.
I ended up having to rewrite the shopbot. It was excessively shopping like what you noticed. Please update to the newest scripts. This should solve your problem. Thanks.
bot no longer buys items but has the same error message
Pickit Tier (Tier) error! Line # 1 Entry: undefined (SoloLeveling) Error message: Items is not defined
Can you post the summonbuild and explosionbuild files. I would like to confirm a couple things. Thanks
`// /d2bs/kolbot/libs/config/Builds/Necromancer.Summon.js
/*
*/ js_strict(true);
if (!isIncluded("common/Cubing.js")) { include("common/Cubing.js"); }
if (!isIncluded("common/Prototypes.js")) { include("common/Prototypes.js"); }
if (!isIncluded("common/Runewords.js")) { include("common/Runewords.js"); }
if (!isIncluded("common/Town.js")) { include("common/Town.js"); }
var AutoBuildTemplate = {
1: {
//SkillPoints: [-1], // This doesn't matter. We don't have skill points to spend at lvl 1
//StatPoints: [-1,-1,-1,-1,-1], // This doesn't matter. We don't have stat points to spend at lvl 1
Update: function () {
Config.LowManaSkill = [0, 0];
Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
Config.Curse[0] = 87; // Boss curse.
Config.Curse[1] = 66; // Other monsters curse.
Config.ExplodeCorpses = 74; // Explode corpses.
Config.Golem = "Clay"; // Golem.
}
},
2: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
}
},
3: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
}
},
4: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
}
},
5: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
6: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
7: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
8: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
9: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
10: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
11: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
12: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
13: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
14: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
15: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
16: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
17: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
18: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
19: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
20: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
21: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
22: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
23: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
24: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
25: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
26: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
27: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
28: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
29: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
30: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
31: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
32: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
33: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
34: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
35: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
36: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
37: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
38: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
39: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
40: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
41: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
42: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
43: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
44: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
45: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
46: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
}
},
47: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
48: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
49: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
50: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
51: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
52: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
53: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
54: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
55: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
56: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
57: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
58: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
59: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
}
},
60: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
61: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
62: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
63: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
}
},
64: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
65: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
66: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
67: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
}
},
68: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
69: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
70: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
71: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
72: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
73: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
74: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
75: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
76: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
77: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
78: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
79: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
80: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
81: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
82: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
83: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
84: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
85: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
86: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
87: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
88: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
89: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
90: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
91: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
92: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
93: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
94: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
95: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
96: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
97: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
98: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
},
99: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
}
}
}; `
`// /d2bs/kolbot/libs/config/Builds/Necromancer.Explosion.js
/*
*/ js_strict(true);
if (!isIncluded("common/Cubing.js")) { include("common/Cubing.js"); }
if (!isIncluded("common/Prototypes.js")) { include("common/Prototypes.js"); }
if (!isIncluded("common/Runewords.js")) { include("common/Runewords.js"); }
if (!isIncluded("common/Town.js")) { include("common/Town.js"); }
var AutoBuildTemplate = {
1: {
//SkillPoints: [-1], // This doesn't matter. We don't have skill points to spend at lvl 1
//StatPoints: [-1,-1,-1,-1,-1], // This doesn't matter. We don't have stat points to spend at lvl 1
Update: function () {
Config.LowManaSkill = [0, 0];
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
Config.Curse[0] = 87; // Boss curse.
Config.Curse[1] = 66; // Other monsters curse.
Config.ExplodeCorpses = 74; // Explode corpses.
Config.Golem = "Clay"; // Golem.
}
},
2: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
3: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
4: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
5: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
6: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
7: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
8: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
9: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
10: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
11: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
12: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
13: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
14: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
15: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
16: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
17: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
18: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
19: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
20: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
21: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
22: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
23: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
24: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
25: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
26: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
27: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
28: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
29: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
30: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
31: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
32: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
33: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
34: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
35: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
36: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
37: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
38: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
39: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
40: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
41: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
42: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
43: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
44: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
45: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
46: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
47: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
48: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
49: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
50: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
51: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
52: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
53: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
54: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
55: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
56: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
57: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
58: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
59: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
60: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
61: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
62: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
63: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
64: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
65: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
66: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
67: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
68: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
69: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
70: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
71: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
72: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
73: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
74: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
75: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
76: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
77: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
78: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
79: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
80: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
81: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
82: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
83: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
84: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
85: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
86: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
87: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
88: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
89: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
90: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
91: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
92: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
93: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
94: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
95: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
96: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
97: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
98: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
},
99: {
SkillPoints: [-1],
StatPoints: [-1, -1, -1, -1, -1],
Update: function () {
Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
}
}
}; `
/**
* @filename necromancer.SummonBuild.js
* @desc FishyMancer build for after respecOne
*/
var build = {
caster: true,
skillstab: 18, //summon
wantedskills: [70, 74], // raise skelly, corpse explosion
usefulskills: [66, 69, 68, 87], //ampdamage, skelly mastery, bone armor, decrepify
stats: [
["strength", 48], ["vitality", 165], ["strength", 61], ["vitality", 252], ["strength", 156], ["vitality", "all"]
],
skills: [
[66, 1, false], //Amplify damage
[70, 1, false], //Raise Skeleton
[69, 1, false], //Skeleton Mastery
[75, 1, false], //Clay Golem
[79, 1, false], //Golem Mastery
[89, 1, false], //Summon Resist
[72, 1, false], //Weaken
[77, 1, false], //Terror
[87, 1, false], //Decrepify
[67, 1, false], //Teeth
[74, 1, false], //Corpse Explosion
[68, 1, false], //Bone Armor
[70, 20, false], //Max Raise Skeleton
[69, 20, false], //Max Skeleton Mastery
[74, 20, false], //Corpse Explosion
[66, 20, false], //Amplify damage
[95, 20, false], //Max Revive
]
};
/**
* @filename necromancer.ExplosionBuild.js
* @desc explosionmancer necro build for after respecOne
*/
var build = {
caster: true,
skillstab: 17, //bone
wantedskills: [74, 84], // corpseexplosion, bonespear
usefulskills: [66, 68, 87], //ampdamage, bone armor, decrepify
stats: [
["strength", 48], ["vitality", 165], ["strength", 61], ["vitality", 252], ["strength", 156], ["vitality", "all"]
],
skills: [
[66, 1], // amplified damage
[67, 1], // teeth
[68, 1], // Bone Armor
[72, 1], // Weaken
[74, 1], // Corpse Explosion
[75, 1], // clay golem
[77, 1], // Terror
[79, 1], // Golem Mastery
[78, 1], // Bone Wall
[84, 1], // Bone Spear
[87, 1], // Decrepify
[89, 1], // Summon Resist
[88, 1], // Bone Prison
[84, 20, false], // Bone Spear
[88, 20, false], // Bone Prison
[74, 20, false], // Corpse Explosion
[78, 20, false], // Bone Wall
[67, 20, false], // teeth
]
};
Ok so I've heard it's also happening with the pally. Can you tell me how many bots you are runnin? I've not been able to recreate this error. And the other person who mentioned this same error was running more than 10 bots and only had the problem with 1. Thanks.
好的,所以我聽說它也在發生。你能告訴我你跑了多少個機器人嗎?我無法重新創建此錯誤。另一個提到此錯誤的人正在運行10個以上的漫遊器,僅遇到1個問題。謝謝。
Only nec uses the Dec 14, 2020 version The other two are still in use
Dec 3, 2020 This is more stable
Maybe it's the relationship between added dynamic tiers
The two are different computers
Thanks. I'm still working on it. I believe I've found a solution and will be updating soon.
Thanks. I'm still working on it. I believe I've found a solution and will be updating soon.
The blacksmith scanned the store's items and re-emerged with an error message
Now I'm using a belt BOT wants to pick up the white belt gloves
Maybe he thinks I'm still in normal difficulty...
It's due to the pickit format [Type] == belt # # [tier] == tierscore
I'm looking at finding a way to cut down on picking unwanted whites
Also to confirm you updated to the latest revision as of 2 hours ago
還要確認您已更新為2小時前的最新版本
Yes, I've updated it to the latest version
Please try this update I just pushed. I will keep the issue open till you confirm it no longer appears. Thanks
updated it to the latest version
Still pick up some white gear
TIER is a problem, he lost my Verdungo's Hearty Cord
I've reversed the last commit. Which affected the tiers performance. Thank you for pointing that out. I will continue looking into the cause of the pickit tiers error.
latest version Test the tier bug that appears in the sorc He could not choose one of them
sorc There are no error messages
BOT keeps throwing unwanted items to the ground instead of selling them
As a result, I don't have enough money to buy potions
finally was able to reproduce the error. It was related to an error caused by object.keys. it has been fixed in the current update and revised script.
finally was able to reproduce the error. It was related to an error caused by object.keys. it has been fixed in the current update and revised script. latest version
Again only nec
Pickit Tier (Tier) error! Line # 1 Entry: undefined (SoloLeveling) Error message: Items is not defined
Keep refreshing
for nec