isid0re / SoloLeveling

The original multi-class single character leveling script for Kolbot. Blizzhackers / Kolbot from level 1 to 99. After the initial setup, the bot will operate without user involvement.
https://buymeacoffee.com/isid0re
GNU General Public License v3.0
68 stars 37 forks source link

Pickit Tier (Tier) error! #27

Closed ircopdd closed 3 years ago

ircopdd commented 3 years ago

Pickit Tier (Tier) error! Line # 1 Entry: undefined (SoloLeveling) Error message: Items is not defined

Keep refreshing

for nec

isid0re commented 3 years ago

The most recent update required all files to be updated. The config files, script, autobuild templates, and the build files.

The error you are receiving is related to some of those files not being updated.

If after replacing all the sololeveling files this error occurs again, please take a screen shot for me and post it here. Tha ks

ircopdd commented 3 years ago

i use download zip

Ashampoo_Snap_2020年12月14日_15h15m20s_002_ Ashampoo_Snap_2020年12月14日_16h40m32s_002_ Ashampoo_Snap_2020年12月14日_16h43m07s_003_

Occurs when shopping

isid0re commented 3 years ago

Which final build are you running?

ircopdd commented 3 years ago

您正在運行哪個最終版本?

var finalBuild = "Summon";

hell lv 81

I have SPIRIT swords and SPIRIT shields but BOT has been buying bone wand and shields Ashampoo_Snap_2020年12月15日_08h17m14s_013_

isid0re commented 3 years ago

I ended up having to rewrite the shopbot. It was excessively shopping like what you noticed. Please update to the newest scripts. This should solve your problem. Thanks.

ircopdd commented 3 years ago

I ended up having to rewrite the shopbot. It was excessively shopping like what you noticed. Please update to the newest scripts. This should solve your problem. Thanks.

bot no longer buys items but has the same error message

Pickit Tier (Tier) error! Line # 1 Entry: undefined (SoloLeveling) Error message: Items is not defined Ashampoo_Snap_2020年12月15日_13h35m14s_004_

isid0re commented 3 years ago

Can you post the summonbuild and explosionbuild files. I would like to confirm a couple things. Thanks

ircopdd commented 3 years ago

`// /d2bs/kolbot/libs/config/Builds/Necromancer.Summon.js

/*

if (!isIncluded("common/Cubing.js")) { include("common/Cubing.js"); }

if (!isIncluded("common/Prototypes.js")) { include("common/Prototypes.js"); }

if (!isIncluded("common/Runewords.js")) { include("common/Runewords.js"); }

if (!isIncluded("common/Town.js")) { include("common/Town.js"); }

var AutoBuildTemplate = {

1:  {
    //SkillPoints: [-1],                                // This doesn't matter. We don't have skill points to spend at lvl 1
    //StatPoints: [-1,-1,-1,-1,-1],                     // This doesn't matter. We don't have stat points to spend at lvl 1
    Update: function () {
        Config.LowManaSkill = [0, 0];
        Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
        Config.Curse[0] = 87; // Boss curse.
        Config.Curse[1] = 66; // Other monsters curse.
        Config.ExplodeCorpses = 74; // Explode corpses.
        Config.Golem = "Clay"; // Golem.
    }
},

2:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
    }
},

3:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
    }
},

4:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
    }
},

5:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

6:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

7:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

8:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

9:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

10: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

11: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

12: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

13: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

14: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

15: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

16: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

17: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

18: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

19: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

20: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

21: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

22: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

23: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

24: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

25: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

26: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

27: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

28: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

29: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

30: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

31: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

32: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

33: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

34: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

35: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

36: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

37: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

38: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

39: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

40: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

41: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

42: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

43: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

44: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

45: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

46: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
    }
},

47: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

48: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

49: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

50: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

51: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

52: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

53: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

54: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

55: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

56: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

57: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

58: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

59: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
    }
},

60: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

61: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

62: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

63: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
    }
},

64: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

65: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

66: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

67: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 0, 0, 0, 0, -1, -1];
    }
},

68: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

69: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

70: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

71: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

72: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

73: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

74: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

75: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

76: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

77: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

78: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

79: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

80: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

81: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

82: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

83: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

84: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

85: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

86: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

87: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

88: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

89: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

90: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

91: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

92: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

93: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

94: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

95: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

96: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

97: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

98: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
},

99: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 67, -1, 67, -1, -1, -1];
    }
}

}; `

ircopdd commented 3 years ago

`// /d2bs/kolbot/libs/config/Builds/Necromancer.Explosion.js

/*

if (!isIncluded("common/Cubing.js")) { include("common/Cubing.js"); }

if (!isIncluded("common/Prototypes.js")) { include("common/Prototypes.js"); }

if (!isIncluded("common/Runewords.js")) { include("common/Runewords.js"); }

if (!isIncluded("common/Town.js")) { include("common/Town.js"); }

var AutoBuildTemplate = {

1:  {
    //SkillPoints: [-1],                                // This doesn't matter. We don't have skill points to spend at lvl 1
    //StatPoints: [-1,-1,-1,-1,-1],                     // This doesn't matter. We don't have stat points to spend at lvl 1
    Update: function () {
        Config.LowManaSkill = [0, 0];
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
        Config.Curse[0] = 87; // Boss curse.
        Config.Curse[1] = 66; // Other monsters curse.
        Config.ExplodeCorpses = 74; // Explode corpses.
        Config.Golem = "Clay"; // Golem.
    }
},

2:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

3:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

4:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

5:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

6:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

7:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

8:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

9:  {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

10: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

11: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

12: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

13: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

14: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

15: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

16: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

17: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

18: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

19: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

20: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

21: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

22: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

23: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

24: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

25: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

26: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

27: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

28: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

29: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

30: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

31: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

32: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

33: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

34: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

35: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

36: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

37: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

38: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

39: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

40: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

41: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

42: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

43: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

44: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

45: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

46: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

47: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

48: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

49: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

50: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

51: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

52: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

53: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

54: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

55: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

56: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

57: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

58: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

59: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

60: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

61: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

62: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

63: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

64: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

65: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

66: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

67: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

68: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

69: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

70: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

71: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

72: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

73: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

74: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

75: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

76: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

77: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

78: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

79: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

80: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

81: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

82: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

83: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

84: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

85: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

86: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

87: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

88: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

89: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

90: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

91: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

92: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

93: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

94: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

95: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

96: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

97: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

98: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
},

99: {
    SkillPoints: [-1],
    StatPoints: [-1, -1, -1, -1, -1],
    Update: function () {
        Config.AttackSkill = [-1, 84, -1, 84, -1, -1, -1];
    }
}

}; `

ircopdd commented 3 years ago
/**
 *    @filename   necromancer.SummonBuild.js
 *    @desc       FishyMancer build for after respecOne
 */

var build = {
    caster: true,
    skillstab: 18, //summon
    wantedskills: [70, 74], // raise skelly, corpse explosion
    usefulskills: [66, 69, 68, 87], //ampdamage, skelly mastery, bone armor, decrepify
    stats: [
        ["strength", 48], ["vitality", 165], ["strength", 61], ["vitality", 252], ["strength", 156], ["vitality", "all"]
    ],
    skills: [
        [66, 1, false], //Amplify damage
        [70, 1, false], //Raise Skeleton
        [69, 1, false], //Skeleton Mastery
        [75, 1, false], //Clay Golem
        [79, 1, false], //Golem Mastery
        [89, 1, false], //Summon Resist
        [72, 1, false], //Weaken
        [77, 1, false], //Terror
        [87, 1, false], //Decrepify
        [67, 1, false], //Teeth
        [74, 1, false], //Corpse Explosion
        [68, 1, false], //Bone Armor
        [70, 20, false], //Max Raise Skeleton
        [69, 20, false], //Max Skeleton Mastery
        [74, 20, false], //Corpse Explosion
        [66, 20, false], //Amplify damage
        [95, 20, false], //Max Revive
    ]
};
ircopdd commented 3 years ago
/**
 *    @filename   necromancer.ExplosionBuild.js
 *    @desc       explosionmancer necro build for after respecOne
 */

var build = {
    caster: true,
    skillstab: 17, //bone
    wantedskills: [74, 84], // corpseexplosion, bonespear
    usefulskills: [66, 68, 87], //ampdamage, bone armor, decrepify
    stats: [
        ["strength", 48], ["vitality", 165], ["strength", 61], ["vitality", 252], ["strength", 156], ["vitality", "all"]
    ],
    skills: [
        [66, 1], // amplified damage
        [67, 1], // teeth
        [68, 1], // Bone Armor
        [72, 1], // Weaken
        [74, 1], // Corpse Explosion
        [75, 1], // clay golem
        [77, 1], // Terror
        [79, 1], // Golem Mastery
        [78, 1], // Bone Wall
        [84, 1], // Bone Spear
        [87, 1], // Decrepify
        [89, 1], // Summon Resist
        [88, 1], // Bone Prison
        [84, 20, false], // Bone Spear
        [88, 20, false], // Bone Prison
        [74, 20, false], // Corpse Explosion
        [78, 20, false], // Bone Wall
        [67, 20, false], // teeth
    ]
};
isid0re commented 3 years ago

Ok so I've heard it's also happening with the pally. Can you tell me how many bots you are runnin? I've not been able to recreate this error. And the other person who mentioned this same error was running more than 10 bots and only had the problem with 1. Thanks.

ircopdd commented 3 years ago

好的,所以我聽說它也在發生。你能告訴我你跑了多少個機器人嗎?我無法重新創建此錯誤。另一個提到此錯誤的人正在運行10個以上的漫遊器,僅遇到1個問題。謝謝。

Only nec uses the Dec 14, 2020 version The other two are still in use

Dec 3, 2020 This is more stable

Maybe it's the relationship between added dynamic tiers

The two are different computers

isid0re commented 3 years ago

Thanks. I'm still working on it. I believe I've found a solution and will be updating soon.

ircopdd commented 3 years ago

Thanks. I'm still working on it. I believe I've found a solution and will be updating soon.

The blacksmith scanned the store's items and re-emerged with an error message Ashampoo_Snap_2020年12月17日_09h53m01s_001_ Ashampoo_Snap_2020年12月17日_10h04m14s_002_

ircopdd commented 3 years ago

Ashampoo_Snap_2020年12月17日_10h05m34s_003_

Now I'm using a belt BOT wants to pick up the white belt gloves

Maybe he thinks I'm still in normal difficulty... Ashampoo_Snap_2020年12月17日_10h06m13s_004_

isid0re commented 3 years ago

It's due to the pickit format [Type] == belt # # [tier] == tierscore

I'm looking at finding a way to cut down on picking unwanted whites

isid0re commented 3 years ago

Also to confirm you updated to the latest revision as of 2 hours ago

ircopdd commented 3 years ago

還要確認您已更新為2小時前的最新版本

Yes, I've updated it to the latest version

isid0re commented 3 years ago

Please try this update I just pushed. I will keep the issue open till you confirm it no longer appears. Thanks

ircopdd commented 3 years ago

updated it to the latest version Ashampoo_Snap_2020年12月17日_12h06m04s_007_

Still pick up some white gear Ashampoo_Snap_2020年12月17日_12h22m23s_009_

ircopdd commented 3 years ago

TIER is a problem, he lost my Verdungo's Hearty Cord Ashampoo_Snap_2020年12月17日_12h41m12s_010_

isid0re commented 3 years ago

I've reversed the last commit. Which affected the tiers performance. Thank you for pointing that out. I will continue looking into the cause of the pickit tiers error.

ircopdd commented 3 years ago

latest version Test the tier bug that appears in the sorc He could not choose one of them Ashampoo_Snap_2020年12月18日_09h15m31s_013_ Ashampoo_Snap_2020年12月18日_09h16m15s_014_

sorc There are no error messages

BOT keeps throwing unwanted items to the ground instead of selling them

As a result, I don't have enough money to buy potions

isid0re commented 3 years ago

finally was able to reproduce the error. It was related to an error caused by object.keys. it has been fixed in the current update and revised script.

ircopdd commented 3 years ago

finally was able to reproduce the error. It was related to an error caused by object.keys. it has been fixed in the current update and revised script. latest version

Again only nec Ashampoo_Snap_2020年12月20日_15h36m43s_021_