Open alexandervakhitov opened 4 years ago
same problem.. then following the topic.
When capturing, are you saving as PNG images? Generally saving as PNG is a slow operation.
If you don't need the data on disk, capture a float buffer instead.
If you do need the data on disk and timeliness is important, still capture a float buffer and write it as raw binary to disk (at the cost of more space).
Thank you. The timings are only for capturing, saving is not performed at all. For my application, I need streaming rather than saving to disk. So, I'd like to know if there are ways to improve the time needed to capture the buffers.
We have been moving to a new visualization module based on Filament. Right now our transference times are not much better than they were before, but we are working on improving that. So, I am not closing this issue yet...
Hi!
Thank you for the nice library.
Experimenting with the visualizer's function _custom_draw_geometry_with_cameratrajectory, I get the following timings:
Why is the time for depth capture so big compared to the time for rgb capture? Can I make it faster?
In general, I'm looking for a way to render point clouds as fast as possible.
Thank you!