Closed oguzmustafa closed 2 years ago
Hi @oguzmustafa this is the likely issue: https://stackoverflow.com/questions/28887001/lnk2038-mismatch-detected-for-runtimelibrary-value-mt-staticrelease-doesn
Open3D uses a static Windows runtime by default, but you are trying to use a dynamic Windows runtime in your application. You can either switch to a static runtime in your application, or use -DSTATIC_WINDOWS_RUNTIME=OFF
as an argument to cmake
to get Open3D to use a dynamic runtime.
I added the open3d library to visual studio 2019. Then I wrote my codes without any problems. Then, when I tried to compile it as release x64, I encountered the following errors. How should I add?
`Build started...
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== `