Closed mxf8bv closed 3 years ago
Hi @mxf8bv, thanks for reporting the bug, PR #3466 may fix it. Regarding the requested feature, I may try to add the same in a future PR.
Thanks, Rishabh
Hi Rishabh,
thanks for the answer! Looking forward for such a feature!
Is there any documentation on how o3d performs the UV mapping of the texture onto the geometry so that I could hack something in the meantime?
Best, Mathias
Hi,
I want to use registration_colored_icp as a replacement for standard ICP. For this, I obviously need vertex colors.
I have reference mesh files with textured surfaces and I can load them and transfer into a PointCloud using the mesh.vertex_color field. Unfortunately, my model files don't have colored vertices set, so the result is uniformly colored and not useful.
Question: How can I assign vertex colors from textures? E.g., using the mean color of adjacent textured faces? In Meshlab, for example, there is a filter to do this: Filter->Texture->Transfer:TextureToVertexColor. This works but I need to do this programatically for many models in o3d.
BTW, I found that using python and o3d 0.10, 0.11, and 0.12 crashes with a segfault and no error message when calling registration_colored_icp with PointClouds that don't have colors (has_colors()==False).
Thx! Mathias