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Open3D: A Modern Library for 3D Data Processing
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Run in container on remote server over SSH -X get GLFW Error #4761

Closed kaka-lin closed 2 years ago

kaka-lin commented 2 years ago

Checklist

Describe the issue

I run Open3D in container on remote machine which have Nvidia GPU, and connect it over SSH -X, as below:

local machine

$ ssh -X <remote server>

remote server

XSOCK=/tmp/.X11-unix
XAUTH=/root/.Xauthority

docker run \
    -it \
    --gpus all \
    -e DISPLAY=$DISPLAY \
    -e QT_X11_NO_MITSHM=1 \
    -e XAUTHORITY=$XAUTH \
    -v $XSOCK:$XSOCK \
    -v $HOME/.Xauthority:$XAUTH \
    --volume="$PWD:/app/project/" \
    --network=host \
    project2-dev bash

and get error as below:

[Open3D WARNING] GLFW Error: GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable
[Open3D WARNING] Failed to create window
[Open3D WARNING] [DrawGeometries] Failed creating OpenGL window.

but both xclock, xeyes, and glxgears can run normally

Steps to reproduce the bug

import open3d

open3d.visualization.draw_geometries([])

Error message

[Open3D WARNING] GLFW Error: GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable [Open3D WARNING] Failed to create window [Open3D WARNING] [DrawGeometries] Failed creating OpenGL window.

Expected behavior

No response

Open3D, Python and System information

- Operating system: Ubuntu 20.04 (both remote server and docker) / macOS 10.15 (local machine)
- Python version: Python 3.8
- Open3D version: 0.13.0
- Is this a remote workstation?: yes
- How did you install Open3D?: pip

Additional information

No response

errissa commented 2 years ago

Would you please post the output of glxinfo from within your configuration?

kaka-lin commented 2 years ago

Hi @errissa

name of display: <hostname>:10.0
display: <hostname>:10  screen: 0
direct rendering: No (LIBGL_ALWAYS_INDIRECT set)
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_import_context, GLX_EXT_visual_info,
    GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGIS_multisample,
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group,
    GLX_SGI_make_current_read
client glx vendor string: Mesa Project and SGI
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context,
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile,
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float,
    GLX_ARB_framebuffer_sRGB, GLX_ARB_get_proc_address, GLX_ARB_multisample,
    GLX_EXT_buffer_age, GLX_EXT_create_context_es2_profile,
    GLX_EXT_create_context_es_profile, GLX_EXT_fbconfig_packed_float,
    GLX_EXT_framebuffer_sRGB, GLX_EXT_import_context, GLX_EXT_swap_control,
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_INTEL_swap_event,
    GLX_MESA_copy_sub_buffer, GLX_MESA_multithread_makecurrent,
    GLX_MESA_query_renderer, GLX_MESA_swap_control, GLX_OML_swap_method,
    GLX_OML_sync_control, GLX_SGIS_multisample, GLX_SGIX_fbconfig,
    GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, GLX_SGI_make_current_read,
    GLX_SGI_swap_control, GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_import_context,
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_OML_swap_method,
    GLX_SGIS_multisample, GLX_SGIX_fbconfig, GLX_SGIX_pbuffer,
    GLX_SGIX_visual_select_group, GLX_SGI_make_current_read
OpenGL vendor string: Intel Inc.
OpenGL renderer string: Intel(R) Iris(TM) Graphics 6100
OpenGL version string: 1.4 (2.1 INTEL-14.7.8)
OpenGL extensions:
    GL_APPLE_packed_pixels, GL_ARB_depth_texture, GL_ARB_draw_buffers,
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow,
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query,
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_shadow,
    GL_ARB_texture_border_clamp, GL_ARB_texture_compression,
    GL_ARB_texture_cube_map, GL_ARB_texture_env_add,
    GL_ARB_texture_env_combine, GL_ARB_texture_env_crossbar,
    GL_ARB_texture_env_dot3, GL_ARB_texture_filter_anisotropic,
    GL_ARB_texture_mirrored_repeat, GL_ARB_texture_non_power_of_two,
    GL_ARB_texture_rectangle, GL_ARB_transpose_matrix, GL_ARB_vertex_program,
    GL_ARB_window_pos, GL_ATIX_texture_env_combine3, GL_ATI_draw_buffers,
    GL_ATI_texture_env_combine3, GL_ATI_texture_mirror_once, GL_EXT_abgr,
    GL_EXT_bgra, GL_EXT_blend_color, GL_EXT_blend_equation_separate,
    GL_EXT_blend_func_separate, GL_EXT_blend_minmax, GL_EXT_blend_subtract,
    GL_EXT_clip_volume_hint, GL_EXT_draw_range_elements, GL_EXT_fog_coord,
    GL_EXT_framebuffer_object, GL_EXT_multi_draw_arrays,
    GL_EXT_point_parameters, GL_EXT_rescale_normal, GL_EXT_secondary_color,
    GL_EXT_separate_specular_color, GL_EXT_shadow_funcs,
    GL_EXT_stencil_two_side, GL_EXT_stencil_wrap,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_s3tc,
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add,
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_lod_bias,
    GL_EXT_texture_rectangle, GL_IBM_texture_mirrored_repeat,
    GL_INGR_blend_func_separate, GL_NV_blend_square, GL_NV_depth_clamp,
    GL_NV_fog_distance, GL_NV_light_max_exponent, GL_NV_texgen_reflection,
    GL_NV_texture_rectangle, GL_SGIS_generate_mipmap,
    GL_SGIS_texture_border_clamp, GL_SGIS_texture_edge_clamp,
    GL_SGIS_texture_lod, GL_SUN_multi_draw_arrays

80 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
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0x0c4 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  0  0  0  0  0 16 1 Slow
0x0c5 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  8  0  0  0  0  0 0 Slow
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0x0d8 24 tc  0  32  0 r  . .   8  8  8  8 .  .  4 32  8  0  0  0  0 16 1 Slow
0x0d9 24 tc  0  32  0 r  y .   8  8  8  8 .  .  4  0  0  0  0  0  0  0 0 Slow
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0x0fa 24 tc  0  32  0 r  . .   8  8  8  8 .  .  2 16  0  0  0  0  0  0 0 None
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0x107 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 16  0  0  0  0  0  8 1 None
0x108 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 24  0  0  0  0  0  0 0 None
0x109 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 24  0  0  0  0  0  8 1 None
0x10a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2  0  8  0  0  0  0  0 0 None
0x10b 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2  0  8  0  0  0  0  8 1 None
0x10c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 16  8  0  0  0  0  0 0 None
0x10d 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 16  8  0  0  0  0  8 1 None
0x10e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 24  8  0  0  0  0  0 0 None
0x10f 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 24  8  0  0  0  0  8 1 None

128 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
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0x043 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  0  0  0  0  0  0 0 Slow
0x044 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  0  0  0  0  0 16 1 Slow
0x045 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  8  0  0  0  0  0 0 Slow
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0x05c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  4 32  0  0  0  0  0 16 1 Slow
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errissa commented 2 years ago

The legacy Open3D visualizer requires an OpenGL 3+ implementation and the new visualizer requires OpenGL 4.1+. Running indirect as in your setup won't work because your local X server doesn't expose a usable OpenGL implementation.

Please see here for some information about running with Docker. Generally speaking, you will want to run on a local system for real-time visualization.

coralkwok commented 1 year ago

@kaka-lin hello I have same issue I am on remote ssh -X -C

echo $DISPLAY localhost:13.0 how did you solve it?

aknoerig commented 10 months ago

Hi @errissa, I'm getting the same error even when running without docker. I'm connecting via ssh -X, xeyes is working fine, but not open3d.

I'm getting the exact same error message, using open3d 0.17:

[Open3D WARNING] GLFW Error: GLX: Forward compatibility requested but GLX_ARB_create_context_profile is unavailable
[Open3D WARNING] Failed to create window

Here's the glxinfo:

name of display: localhost:10.0
display: localhost:10  screen: 0
direct rendering: Yes
server glx vendor string: SGI
server glx version string: 1.4
server glx extensions:
    GLX_ARB_multisample, GLX_EXT_get_drawable_type, GLX_EXT_visual_info, 
    GLX_EXT_visual_rating, GLX_OML_swap_method, GLX_SGIS_multisample, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGIX_visual_select_group, 
    GLX_SGI_make_current_read
client glx vendor string: NVIDIA Corporation
client glx version string: 1.4
client glx extensions:
    GLX_ARB_context_flush_control, GLX_ARB_create_context, 
    GLX_ARB_create_context_no_error, GLX_ARB_create_context_profile, 
    GLX_ARB_create_context_robustness, GLX_ARB_fbconfig_float, 
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_create_context_es2_profile, GLX_EXT_create_context_es_profile, 
    GLX_EXT_fbconfig_packed_float, GLX_EXT_framebuffer_sRGB, 
    GLX_EXT_import_context, GLX_EXT_stereo_tree, GLX_EXT_swap_control, 
    GLX_EXT_swap_control_tear, GLX_EXT_texture_from_pixmap, 
    GLX_EXT_visual_info, GLX_EXT_visual_rating, GLX_NV_copy_buffer, 
    GLX_NV_copy_image, GLX_NV_delay_before_swap, GLX_NV_float_buffer, 
    GLX_NV_multigpu_context, GLX_NV_multisample_coverage, 
    GLX_NV_robustness_video_memory_purge, GLX_NV_swap_group, 
    GLX_SGIX_fbconfig, GLX_SGIX_pbuffer, GLX_SGI_swap_control, 
    GLX_SGI_video_sync
GLX version: 1.4
GLX extensions:
    GLX_ARB_get_proc_address, GLX_ARB_multisample, GLX_EXT_buffer_age, 
    GLX_EXT_swap_control, GLX_EXT_visual_info, GLX_EXT_visual_rating, 
    GLX_NV_copy_buffer, GLX_NV_copy_image, GLX_SGIX_fbconfig, 
    GLX_SGIX_pbuffer, GLX_SGI_swap_control
Memory info (GL_NVX_gpu_memory_info):
    Dedicated video memory: 23028 MB
    Total available memory: 23028 MB
    Currently available dedicated video memory: 1634 MB
OpenGL vendor string: NVIDIA Corporation
OpenGL renderer string: NVIDIA A10G/PCIe/SSE2
OpenGL version string: 4.6.0 NVIDIA 535.104.12
OpenGL shading language version string: 4.60 NVIDIA
OpenGL context flags: (none)
OpenGL profile mask: (none)
OpenGL extensions:
    GL_AMD_multi_draw_indirect, GL_AMD_seamless_cubemap_per_texture, 
    GL_AMD_vertex_shader_layer, GL_AMD_vertex_shader_viewport_index, 
    GL_ARB_ES2_compatibility, GL_ARB_ES3_1_compatibility, 
    GL_ARB_ES3_2_compatibility, GL_ARB_ES3_compatibility, 
    GL_ARB_arrays_of_arrays, GL_ARB_base_instance, GL_ARB_bindless_texture, 
    GL_ARB_blend_func_extended, GL_ARB_buffer_storage, 
    GL_ARB_clear_buffer_object, GL_ARB_clear_texture, GL_ARB_clip_control, 
    GL_ARB_color_buffer_float, GL_ARB_compatibility, 
    GL_ARB_compressed_texture_pixel_storage, GL_ARB_compute_shader, 
    GL_ARB_compute_variable_group_size, GL_ARB_conditional_render_inverted, 
    GL_ARB_conservative_depth, GL_ARB_copy_buffer, GL_ARB_copy_image, 
    GL_ARB_cull_distance, GL_ARB_debug_output, GL_ARB_depth_buffer_float, 
    GL_ARB_depth_clamp, GL_ARB_depth_texture, GL_ARB_derivative_control, 
    GL_ARB_direct_state_access, GL_ARB_draw_buffers, 
    GL_ARB_draw_buffers_blend, GL_ARB_draw_elements_base_vertex, 
    GL_ARB_draw_indirect, GL_ARB_draw_instanced, GL_ARB_enhanced_layouts, 
    GL_ARB_explicit_attrib_location, GL_ARB_explicit_uniform_location, 
    GL_ARB_fragment_coord_conventions, GL_ARB_fragment_layer_viewport, 
    GL_ARB_fragment_program, GL_ARB_fragment_program_shadow, 
    GL_ARB_fragment_shader, GL_ARB_fragment_shader_interlock, 
    GL_ARB_framebuffer_no_attachments, GL_ARB_framebuffer_object, 
    GL_ARB_framebuffer_sRGB, GL_ARB_geometry_shader4, 
    GL_ARB_get_program_binary, GL_ARB_get_texture_sub_image, GL_ARB_gl_spirv, 
    GL_ARB_gpu_shader5, GL_ARB_gpu_shader_fp64, GL_ARB_gpu_shader_int64, 
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex, GL_ARB_imaging, 
    GL_ARB_indirect_parameters, GL_ARB_instanced_arrays, 
    GL_ARB_internalformat_query, GL_ARB_internalformat_query2, 
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_alignment, 
    GL_ARB_map_buffer_range, GL_ARB_multi_bind, GL_ARB_multi_draw_indirect, 
    GL_ARB_multisample, GL_ARB_multitexture, GL_ARB_occlusion_query, 
    GL_ARB_occlusion_query2, GL_ARB_parallel_shader_compile, 
    GL_ARB_pipeline_statistics_query, GL_ARB_pixel_buffer_object, 
    GL_ARB_point_parameters, GL_ARB_point_sprite, GL_ARB_polygon_offset_clamp, 
    GL_ARB_post_depth_coverage, GL_ARB_program_interface_query, 
    GL_ARB_provoking_vertex, GL_ARB_query_buffer_object, 
    GL_ARB_robust_buffer_access_behavior, GL_ARB_robustness, 
    GL_ARB_sample_locations, GL_ARB_sample_shading, GL_ARB_sampler_objects, 
    GL_ARB_seamless_cube_map, GL_ARB_seamless_cubemap_per_texture, 
    GL_ARB_separate_shader_objects, GL_ARB_shader_atomic_counter_ops, 
    GL_ARB_shader_atomic_counters, GL_ARB_shader_ballot, 
    GL_ARB_shader_bit_encoding, GL_ARB_shader_clock, 
    GL_ARB_shader_draw_parameters, GL_ARB_shader_group_vote, 
    GL_ARB_shader_image_load_store, GL_ARB_shader_image_size, 
    GL_ARB_shader_objects, GL_ARB_shader_precision, 
    GL_ARB_shader_storage_buffer_object, GL_ARB_shader_subroutine, 
    GL_ARB_shader_texture_image_samples, GL_ARB_shader_texture_lod, 
    GL_ARB_shader_viewport_layer_array, GL_ARB_shading_language_100, 
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_include, 
    GL_ARB_shading_language_packing, GL_ARB_shadow, GL_ARB_sparse_buffer, 
    GL_ARB_sparse_texture, GL_ARB_sparse_texture2, 
    GL_ARB_sparse_texture_clamp, GL_ARB_spirv_extensions, 
    GL_ARB_stencil_texturing, GL_ARB_sync, GL_ARB_tessellation_shader, 
    GL_ARB_texture_barrier, GL_ARB_texture_border_clamp, 
    GL_ARB_texture_buffer_object, GL_ARB_texture_buffer_object_rgb32, 
    GL_ARB_texture_buffer_range, GL_ARB_texture_compression, 
    GL_ARB_texture_compression_bptc, GL_ARB_texture_compression_rgtc, 
    GL_ARB_texture_cube_map, GL_ARB_texture_cube_map_array, 
    GL_ARB_texture_env_add, GL_ARB_texture_env_combine, 
    GL_ARB_texture_env_crossbar, GL_ARB_texture_env_dot3, 
    GL_ARB_texture_filter_anisotropic, GL_ARB_texture_filter_minmax, 
    GL_ARB_texture_float, GL_ARB_texture_gather, 
    GL_ARB_texture_mirror_clamp_to_edge, GL_ARB_texture_mirrored_repeat, 
    GL_ARB_texture_multisample, GL_ARB_texture_non_power_of_two, 
    GL_ARB_texture_query_levels, GL_ARB_texture_query_lod, 
    GL_ARB_texture_rectangle, GL_ARB_texture_rg, GL_ARB_texture_rgb10_a2ui, 
    GL_ARB_texture_stencil8, GL_ARB_texture_storage, 
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle, 
    GL_ARB_texture_view, GL_ARB_timer_query, GL_ARB_transform_feedback2, 
    GL_ARB_transform_feedback3, GL_ARB_transform_feedback_instanced, 
    GL_ARB_transform_feedback_overflow_query, GL_ARB_transpose_matrix, 
    GL_ARB_uniform_buffer_object, GL_ARB_vertex_array_bgra, 
    GL_ARB_vertex_array_object, GL_ARB_vertex_attrib_64bit, 
    GL_ARB_vertex_attrib_binding, GL_ARB_vertex_buffer_object, 
    GL_ARB_vertex_program, GL_ARB_vertex_shader, 
    GL_ARB_vertex_type_10f_11f_11f_rev, GL_ARB_vertex_type_2_10_10_10_rev, 
    GL_ARB_viewport_array, GL_ARB_window_pos, GL_ATI_draw_buffers, 
    GL_ATI_texture_float, GL_ATI_texture_mirror_once, 
    GL_EXTX_framebuffer_mixed_formats, GL_EXT_Cg_shader, GL_EXT_abgr, 
    GL_EXT_bgra, GL_EXT_bindable_uniform, GL_EXT_blend_color, 
    GL_EXT_blend_equation_separate, GL_EXT_blend_func_separate, 
    GL_EXT_blend_minmax, GL_EXT_blend_subtract, GL_EXT_compiled_vertex_array, 
    GL_EXT_depth_bounds_test, GL_EXT_direct_state_access, 
    GL_EXT_draw_buffers2, GL_EXT_draw_instanced, GL_EXT_draw_range_elements, 
    GL_EXT_fog_coord, GL_EXT_framebuffer_blit, GL_EXT_framebuffer_multisample, 
    GL_EXT_framebuffer_multisample_blit_scaled, GL_EXT_framebuffer_object, 
    GL_EXT_framebuffer_sRGB, GL_EXT_geometry_shader4, 
    GL_EXT_gpu_program_parameters, GL_EXT_gpu_shader4, 
    GL_EXT_import_sync_object, GL_EXT_memory_object, GL_EXT_memory_object_fd, 
    GL_EXT_multi_draw_arrays, GL_EXT_multiview_texture_multisample, 
    GL_EXT_multiview_timer_query, GL_EXT_packed_depth_stencil, 
    GL_EXT_packed_float, GL_EXT_packed_pixels, GL_EXT_pixel_buffer_object, 
    GL_EXT_point_parameters, GL_EXT_polygon_offset_clamp, 
    GL_EXT_post_depth_coverage, GL_EXT_provoking_vertex, 
    GL_EXT_raster_multisample, GL_EXT_rescale_normal, GL_EXT_secondary_color, 
    GL_EXT_semaphore, GL_EXT_semaphore_fd, GL_EXT_separate_shader_objects, 
    GL_EXT_separate_specular_color, GL_EXT_shader_image_load_formatted, 
    GL_EXT_shader_image_load_store, GL_EXT_shader_integer_mix, 
    GL_EXT_shadow_funcs, GL_EXT_sparse_texture2, GL_EXT_stencil_two_side, 
    GL_EXT_stencil_wrap, GL_EXT_texture3D, GL_EXT_texture_array, 
    GL_EXT_texture_buffer_object, GL_EXT_texture_compression_dxt1, 
    GL_EXT_texture_compression_latc, GL_EXT_texture_compression_rgtc, 
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_cube_map, 
    GL_EXT_texture_edge_clamp, GL_EXT_texture_env_add, 
    GL_EXT_texture_env_combine, GL_EXT_texture_env_dot3, 
    GL_EXT_texture_filter_anisotropic, GL_EXT_texture_filter_minmax, 
    GL_EXT_texture_integer, GL_EXT_texture_lod, GL_EXT_texture_lod_bias, 
    GL_EXT_texture_mirror_clamp, GL_EXT_texture_object, GL_EXT_texture_sRGB, 
    GL_EXT_texture_sRGB_R8, GL_EXT_texture_sRGB_decode, 
    GL_EXT_texture_shadow_lod, GL_EXT_texture_shared_exponent, 
    GL_EXT_texture_storage, GL_EXT_texture_swizzle, GL_EXT_timer_query, 
    GL_EXT_transform_feedback2, GL_EXT_vertex_array, GL_EXT_vertex_array_bgra, 
    GL_EXT_vertex_attrib_64bit, GL_EXT_window_rectangles, 
    GL_EXT_x11_sync_object, GL_IBM_rasterpos_clip, 
    GL_IBM_texture_mirrored_repeat, GL_KHR_blend_equation_advanced, 
    GL_KHR_blend_equation_advanced_coherent, GL_KHR_context_flush_control, 
    GL_KHR_debug, GL_KHR_no_error, GL_KHR_parallel_shader_compile, 
    GL_KHR_robust_buffer_access_behavior, GL_KHR_robustness, 
    GL_KHR_shader_subgroup, GL_KTX_buffer_region, 
    GL_NVX_blend_equation_advanced_multi_draw_buffers, 
    GL_NVX_conditional_render, GL_NVX_gpu_memory_info, GL_NVX_nvenc_interop, 
    GL_NVX_progress_fence, GL_NV_ES1_1_compatibility, 
    GL_NV_ES3_1_compatibility, GL_NV_alpha_to_coverage_dither_control, 
    GL_NV_bindless_multi_draw_indirect, 
    GL_NV_bindless_multi_draw_indirect_count, GL_NV_bindless_texture, 
    GL_NV_blend_equation_advanced, GL_NV_blend_equation_advanced_coherent, 
    GL_NV_blend_minmax_factor, GL_NV_blend_square, GL_NV_clip_space_w_scaling, 
    GL_NV_command_list, GL_NV_compute_program5, 
    GL_NV_compute_shader_derivatives, GL_NV_conditional_render, 
    GL_NV_conservative_raster, GL_NV_conservative_raster_dilate, 
    GL_NV_conservative_raster_pre_snap, 
    GL_NV_conservative_raster_pre_snap_triangles, 
    GL_NV_conservative_raster_underestimation, GL_NV_copy_depth_to_color, 
    GL_NV_copy_image, GL_NV_depth_buffer_float, GL_NV_depth_clamp, 
    GL_NV_draw_texture, GL_NV_draw_vulkan_image, GL_NV_explicit_multisample, 
    GL_NV_feature_query, GL_NV_fence, GL_NV_fill_rectangle, 
    GL_NV_float_buffer, GL_NV_fog_distance, GL_NV_fragment_coverage_to_color, 
    GL_NV_fragment_program, GL_NV_fragment_program2, 
    GL_NV_fragment_program_option, GL_NV_fragment_shader_barycentric, 
    GL_NV_fragment_shader_interlock, GL_NV_framebuffer_mixed_samples, 
    GL_NV_framebuffer_multisample_coverage, GL_NV_geometry_shader4, 
    GL_NV_geometry_shader_passthrough, GL_NV_gpu_multicast, 
    GL_NV_gpu_program4, GL_NV_gpu_program4_1, GL_NV_gpu_program5, 
    GL_NV_gpu_program5_mem_extended, GL_NV_gpu_program_fp64, 
    GL_NV_gpu_shader5, GL_NV_half_float, GL_NV_internalformat_sample_query, 
    GL_NV_light_max_exponent, GL_NV_memory_attachment, 
    GL_NV_memory_object_sparse, GL_NV_mesh_shader, GL_NV_multisample_coverage, 
    GL_NV_multisample_filter_hint, GL_NV_occlusion_query, 
    GL_NV_packed_depth_stencil, GL_NV_parameter_buffer_object, 
    GL_NV_parameter_buffer_object2, GL_NV_path_rendering, 
    GL_NV_path_rendering_shared_edge, GL_NV_pixel_data_range, 
    GL_NV_point_sprite, GL_NV_primitive_restart, GL_NV_primitive_shading_rate, 
    GL_NV_query_resource, GL_NV_query_resource_tag, GL_NV_register_combiners, 
    GL_NV_register_combiners2, GL_NV_representative_fragment_test, 
    GL_NV_robustness_video_memory_purge, GL_NV_sample_locations, 
    GL_NV_sample_mask_override_coverage, GL_NV_scissor_exclusive, 
    GL_NV_shader_atomic_counters, GL_NV_shader_atomic_float, 
    GL_NV_shader_atomic_float64, GL_NV_shader_atomic_fp16_vector, 
    GL_NV_shader_atomic_int64, GL_NV_shader_buffer_load, 
    GL_NV_shader_storage_buffer_object, GL_NV_shader_subgroup_partitioned, 
    GL_NV_shader_texture_footprint, GL_NV_shader_thread_group, 
    GL_NV_shader_thread_shuffle, GL_NV_shading_rate_image, 
    GL_NV_stereo_view_rendering, GL_NV_texgen_reflection, 
    GL_NV_texture_barrier, GL_NV_texture_compression_vtc, 
    GL_NV_texture_dirty_tile_map, GL_NV_texture_env_combine4, 
    GL_NV_texture_multisample, GL_NV_texture_rectangle, 
    GL_NV_texture_rectangle_compressed, GL_NV_texture_shader, 
    GL_NV_texture_shader2, GL_NV_texture_shader3, GL_NV_timeline_semaphore, 
    GL_NV_transform_feedback, GL_NV_transform_feedback2, 
    GL_NV_uniform_buffer_std430_layout, GL_NV_uniform_buffer_unified_memory, 
    GL_NV_vdpau_interop, GL_NV_vdpau_interop2, GL_NV_vertex_array_range, 
    GL_NV_vertex_array_range2, GL_NV_vertex_attrib_integer_64bit, 
    GL_NV_vertex_buffer_unified_memory, GL_NV_vertex_program, 
    GL_NV_vertex_program1_1, GL_NV_vertex_program2, 
    GL_NV_vertex_program2_option, GL_NV_vertex_program3, 
    GL_NV_viewport_array2, GL_NV_viewport_swizzle, GL_OVR_multiview, 
    GL_OVR_multiview2, GL_S3_s3tc, GL_SGIS_generate_mipmap, 
    GL_SGIS_texture_lod, GL_SGIX_depth_texture, GL_SGIX_shadow, 
    GL_SUN_slice_accum

64 GLX Visuals
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
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0x080 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 Slow
0x081 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0 16 1 Slow
0x082 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  0  0  0  0  0  0 0 Slow
0x083 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  0  0  0  0  0 16 1 Slow
0x084 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  8  0  0  0  0  0 0 Slow
0x085 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  8  0  0  0  0 16 1 Slow
0x086 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  8  0  0  0  0  0 0 Slow
0x087 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  8  0  0  0  0 16 1 Slow
0x088 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 Slow
0x089 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0 16 1 Slow
0x08a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 32  0  0  0  0  0  0 0 Slow
0x08b 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 32  0  0  0  0  0 16 1 Slow
0x08c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  0 0 Slow
0x08d 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0 16 1 Slow
0x08e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 32  8  0  0  0  0  0 0 Slow
0x08f 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 32  8  0  0  0  0 16 1 Slow
0x090 24 tc  0  32  0 r  . .   8  8  8  8 .  .  4  0  0  0  0  0  0  0 0 Slow
0x091 24 tc  0  32  0 r  . .   8  8  8  8 .  .  4  0  0  0  0  0  0 16 1 Slow
0x092 24 tc  0  32  0 r  . .   8  8  8  8 .  .  4 32  0  0  0  0  0  0 0 Slow
0x093 24 tc  0  32  0 r  . .   8  8  8  8 .  .  4 32  0  0  0  0  0 16 1 Slow
0x094 24 tc  0  32  0 r  . .   8  8  8  8 .  .  4  0  8  0  0  0  0  0 0 Slow
0x095 24 tc  0  32  0 r  . .   8  8  8  8 .  .  4  0  8  0  0  0  0 16 1 Slow
0x096 24 tc  0  32  0 r  . .   8  8  8  8 .  .  4 32  8  0  0  0  0  0 0 Slow
0x097 24 tc  0  32  0 r  . .   8  8  8  8 .  .  4 32  8  0  0  0  0 16 1 Slow
0x098 24 tc  0  32  0 r  y .   8  8  8  8 .  .  4  0  0  0  0  0  0  0 0 Slow
0x099 24 tc  0  32  0 r  y .   8  8  8  8 .  .  4  0  0  0  0  0  0 16 1 Slow
0x09a 24 tc  0  32  0 r  y .   8  8  8  8 .  .  4 32  0  0  0  0  0  0 0 Slow
0x09b 24 tc  0  32  0 r  y .   8  8  8  8 .  .  4 32  0  0  0  0  0 16 1 Slow
0x09c 24 tc  0  32  0 r  y .   8  8  8  8 .  .  4  0  8  0  0  0  0  0 0 Slow
0x09d 24 tc  0  32  0 r  y .   8  8  8  8 .  .  4  0  8  0  0  0  0 16 1 Slow
0x09e 24 tc  0  32  0 r  y .   8  8  8  8 .  .  4 32  8  0  0  0  0  0 0 Slow
0x09f 24 tc  0  32  0 r  y .   8  8  8  8 .  .  4 32  8  0  0  0  0 16 1 Slow
0x0a0 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x0a1 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x0a2 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  0  0  0  0  0  0 0 None
0x0a3 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  0  0  0  0  0  4 1 None
0x0a4 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  8  0  0  0  0  0 0 None
0x0a5 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  8  0  0  0  0  4 1 None
0x0a6 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  8  0  0  0  0  0 0 None
0x0a7 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0 32  8  0  0  0  0  4 1 None
0x0a8 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
0x0a9 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  0  0  0  0  0  4 1 None
0x0aa 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 32  0  0  0  0  0  0 0 None
0x0ab 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 32  0  0  0  0  0  4 1 None
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0x0ad 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0  0  8  0  0  0  0  4 1 None
0x0ae 24 tc  0  32  0 r  y .   8  8  8  8 .  .  0 32  8  0  0  0  0  4 1 None
0x0af 24 tc  0  32  0 r  . .   8  8  8  8 .  .  2  0  0  0  0  0  0  0 0 None
0x0b0 24 tc  0  32  0 r  . .   8  8  8  8 .  .  2  0  0  0  0  0  0  4 1 None
0x0b1 24 tc  0  32  0 r  . .   8  8  8  8 .  .  2 32  0  0  0  0  0  0 0 None
0x0b2 24 tc  0  32  0 r  . .   8  8  8  8 .  .  2 32  0  0  0  0  0  4 1 None
0x0b3 24 tc  0  32  0 r  . .   8  8  8  8 .  .  2  0  8  0  0  0  0  0 0 None
0x0b4 24 tc  0  32  0 r  . .   8  8  8  8 .  .  2  0  8  0  0  0  0  4 1 None
0x0b5 24 tc  0  32  0 r  . .   8  8  8  8 .  .  2 32  8  0  0  0  0  0 0 None
0x0b6 24 tc  0  32  0 r  . .   8  8  8  8 .  .  2 32  8  0  0  0  0  4 1 None
0x0b7 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2  0  0  0  0  0  0  0 0 None
0x0b8 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2  0  0  0  0  0  0  4 1 None
0x0b9 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 32  0  0  0  0  0  0 0 None
0x0ba 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 32  0  0  0  0  0  4 1 None
0x0bb 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2  0  8  0  0  0  0  0 0 None
0x0bc 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2  0  8  0  0  0  0  4 1 None
0x0bd 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 32  8  0  0  0  0  0 0 None
0x0be 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2 32  8  0  0  0  0  4 1 None

32 GLXFBConfigs:
    visual  x   bf lv rg d st  colorbuffer  sr ax dp st accumbuffer  ms  cav
  id dep cl sp  sz l  ci b ro  r  g  b  a F gb bf th cl  r  g  b  a ns b eat
----------------------------------------------------------------------------
0x040 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 Slow
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0x060 24 tc  0  32  0 r  . .   8  8  8  8 .  .  0  0  0  0  0  0  0  0 0 None
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0x07d 24 tc  0  32  0 r  y .   8  8  8  8 .  .  2  0  8  0  0  0  0  4 1 None
jaycions commented 5 months ago

According to https://stackoverflow.com/questions/74774761/problem-with-x-display-when-open3d-draw-geometry-used, if you only use "o3d.visualization.draw_geometry" function, just change it to "o3d.visualization.draw_plotly" and it works fine for me.