Currently I am using the Open3D's new rendering api (gui). And I enable webrtc_server (test in local machine).
I found that its usage of CPU and Memory is higher than the GPU. The screenshot is below.
Is there any skill to assign the rendering tasks more to the GPU?
I have tried to use t.geometry.PointCloud and let the device be 'cuda'. But it out put a warining.
I am trying to visualize a dynamic Point Cloud. Currently I do this by widget3d.scene.remove_geometry and widget3d.scene.add_geometry at every data update round. I think this way would slow down the rendering as well.
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Currently I am using the Open3D's new rendering api (gui). And I enable webrtc_server (test in local machine).
I found that its usage of CPU and Memory is higher than the GPU. The screenshot is below.
Is there any skill to assign the rendering tasks more to the GPU?
I have tried to use t.geometry.PointCloud and let the device be 'cuda'. But it out put a warining.
I am trying to visualize a dynamic Point Cloud. Currently I do this by
widget3d.scene.remove_geometry
andwidget3d.scene.add_geometry
at every data update round. I think this way would slow down the rendering as well.Thank you so much.