I have multiview RGBD data with known extrinsics and intrinsics. I wantted to render the RGB at slightly different extrinsics (view points) with the same intrinsics. I looked at these two tutorials for making the TSDF volume and ray casting.
Making the TSDF volume makes total sense, but I am having trouble figuring out how to compute block_coords at slightly different extrinsics, which is the first argument to ray_cast().
Any explanation / pointer is much apprieciated.
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branch).My Question
I have multiview RGBD data with known extrinsics and intrinsics. I wantted to render the RGB at slightly different extrinsics (view points) with the same intrinsics. I looked at these two tutorials for making the TSDF volume and ray casting. Making the TSDF volume makes total sense, but I am having trouble figuring out how to compute
block_coords
at slightly different extrinsics, which is the first argument to ray_cast(). Any explanation / pointer is much apprieciated.