With the latest development wheel, I am able to properly read complex models with multiple parts and textures in .glb format using the method read_triangle_model. I would like to be able to transform such a complex model like it can be done for TriangleMesh objects (e.g., scale, translate, rotate, decimate it), and then export the transformed model to another .glb or .obj file.
So far I can access the individual meshes and transform them separately, and I can then properly visualize the transformed model.
However, I am not able to export the result again as .glb or .obj
Bump on this one.
I have a complex obj model with groups (in obj) materials and textures. I can load them and manipulate them, but I can't export them.
Checklist
master
branch).Proposed new feature or change
With the latest development wheel, I am able to properly read complex models with multiple parts and textures in .glb format using the method
read_triangle_model
. I would like to be able to transform such a complex model like it can be done forTriangleMesh
objects (e.g., scale, translate, rotate, decimate it), and then export the transformed model to another .glb or .obj file. So far I can access the individual meshes and transform them separately, and I can then properly visualize the transformed model. However, I am not able to export the result again as .glb or .objReferences
No response
Additional information
No response