I want to create a program, with a gui and twe scenes each showing an object in it. I want to move the objects follow some coordinate sequence like playing an animation. But I tried eveything by using the translate function, and it doesn't work. For now, I just want to move the object to another place when i click the button. I guess I need to update the renderer, but I don't know where should I put the update. Can some show me?
`import open3d as o3d
import open3d.visualization.gui as gui
import open3d.visualization.rendering as rendering
import numpy as np
class App:
MENU_OPEN = 1 #
MENU_SHOW = 5 #
MENU_QUIT = 20
MENU_ABOUT = 21
show = True
def __init__(self): #
gui.Application.instance.initialize()
self.window = gui.Application.instance.create_window("x System",1920,1080)
global w
w = self.window
em = w.theme.font_size
# render window
self._scene = gui.SceneWidget()
self._scene.scene = rendering.Open3DScene(w.renderer)
self._scene2 = gui.SceneWidget()
self._scene2.scene = rendering.Open3DScene(w.renderer)
# panel
self._pannel = gui.CollapsableVert('panel',0, gui.Margins(0.25*em,0.25*em,0.25*em,0.25*em))
for i in range(15):
self._pannel.add_child(gui.Label(f"{i}-th label"))
self._button = gui.Button("button")
self._button.set_on_clicked(self._on_button_clicked)
# layout callback
w.add_child(self._scene)
w.add_child(self._scene2)
w.add_child(self._pannel)
w.add_child(self._button)
w.set_on_layout(self._on_layout)
# -------- for windows menu ------------
if gui.Application.instance.menubar is None:
# file menu
file_menu = gui.Menu()
file_menu.add_item("open",App.MENU_OPEN)
file_menu.add_separator()
file_menu.add_item("Quit",App.MENU_QUIT)
# show menu
show_menu = gui.Menu()
show_menu.add_item("Show Geometry",App.MENU_SHOW)
show_menu.set_checked(App.MENU_SHOW,True)
# help menu
help_menu = gui.Menu()
help_menu.add_item("About",App.MENU_ABOUT)
help_menu.set_enabled(App.MENU_ABOUT,False)
# menu
menu = gui.Menu()
menu.add_menu("File",file_menu)
menu.add_menu("Show",show_menu)
menu.add_menu("Help",help_menu)
gui.Application.instance.menubar = menu
#-register menu callback
w.set_on_menu_item_activated(App.MENU_OPEN,self._menu_open)
w.set_on_menu_item_activated(App.MENU_QUIT,self._menu_quit)
w.set_on_menu_item_activated(App.MENU_SHOW,self._menu_show)
# open3d
def _menu_open(self):
# file picker
file_picker = gui.FileDialog(gui.FileDialog.OPEN,"Select file...",self.window.theme)
# file filter
file_picker.add_filter('.ply', 'ply model files')
file_picker.add_filter('', 'All files')
# set path
file_picker.set_path('./')
# set callback
file_picker.set_on_cancel(self._on_cancel)
file_picker.set_on_done(self._on_done)
# show file picker dialog
self.window.show_dialog(file_picker)
def _on_cancel(self):
# close file picker dialog
self.window.close_dialog()
def _on_done(self, filename):
self.window.close_dialog()
self.load(filename)
def load(self, file):
# load
global mesh
mesh = o3d.io.read_triangle_mesh(file)
mesh.compute_vertex_normals()
# define material
material = rendering.MaterialRecord()
material.shader = 'defaultLit'
# add model to scene
self._scene.scene.add_geometry('bunny', mesh, material)
# self._scene.scene.add_geometry('bunny',mesh,material)
bounds = mesh.get_axis_aligned_bounding_box()
self._scene.setup_camera(60,bounds,bounds.get_center())
# add model to scene2
self._scene2.scene.add_geometry('bunny',mesh,material)
bounds = mesh.get_axis_aligned_bounding_box()
self._scene2.setup_camera(60,bounds,bounds.get_center())
# mesh.translate([100,200,500])
# refresh the window
self._scene.force_redraw()
self._scene2.force_redraw()
# quit
def _menu_quit(self):
self.window.close()
# show and hide the model
def _menu_show(self):
self.show = not self.show
gui.Application.instance.menubar.set_checked(App.MENU_SHOW,self.show)
self._scene.scene.show_geometry('bunny',self.show)
# w.refresh()
def _on_button_clicked(self):
#if 'bunny' in self._scene.scene.geometry:
# global mesh
# mesh.translate([100, 200, 300])
# self._scene.scene.update_geometry(mesh) # Update the geometry in the scene
# self._scene.force_redraw() # Force a redraw of the scene
print('aaa')
#refresh the window
# self.window.refresh()
def _on_layout(self, layout_context):
# in on_layout callback, one should set the position of all the children (position + size),
# after finish, one should call the base class's on_layout to layout the children's children
r = self.window.content_rect # get the content rect
self._scene.frame = r
self._scene2.frame = r
#scene1:
scene_pref = self._scene.calc_preferred_size( # calculate the height
layout_context, gui.Widget.Constraints()) # calculate the width
print(r.get_bottom())
print(scene_pref.width)
# self._scene.frame = gui.Rect(r.x,r.get_bottom()-scene_pref.height, scene_pref.width,scene_pref.height) # 设置框架
self._scene.frame =gui.Rect(r.x, r.y, r.width / 2-200, r.height)
#scene2:
scene_pref2 = self._scene2.calc_preferred_size( # calculate the height
layout_context, gui.Widget.Constraints()) # calculate the width
print(r.get_bottom())
print(scene_pref2.width)
# self._scene.frame = gui.Rect(r.x,r.get_bottom()-scene_pref.height, scene_pref.width,scene_pref.height) # 设置框架
self._scene2.frame =gui.Rect(r.x + r.width / 2 -200+ 3, r.y, r.width / 2-200, r.height)
#pannel:
pannel_width = 17*layout_context.theme.font_size # size 17
pannel_height = min( # limit the hei ght
r.height, self._pannel.calc_preferred_size(
layout_context, gui.Widget.Constraints()).height
)
self._pannel.frame = gui.Rect(r.get_right()-pannel_width,r.y,pannel_width,pannel_height)
#button:
button_pref = self._button.calc_preferred_size(
layout_context, gui.Widget.Constraints())
self._button.frame = gui.Rect(r.x,r.get_bottom()-button_pref.height, button_pref.width,button_pref.height) # 设置框架
def run(self):
gui.Application.instance.run()
What does the ui label mean, instead of the question? Does it mean any question belongs to the ui has extremely low priority so it is not been treated as a question?
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branch).My Question
I want to create a program, with a gui and twe scenes each showing an object in it. I want to move the objects follow some coordinate sequence like playing an animation. But I tried eveything by using the translate function, and it doesn't work. For now, I just want to move the object to another place when i click the button. I guess I need to update the renderer, but I don't know where should I put the update. Can some show me?
`import open3d as o3d import open3d.visualization.gui as gui import open3d.visualization.rendering as rendering import numpy as np
class App:
if name == "main": app = App() app.run()
`