Closed Cassius0924 closed 1 year ago
Unfortunately, this approach is not designed for parallel processing, as the operations on a point will directly affect its neighbors, leading to race conditions. In comparison, Poisson reconstruction is relatively easier to parallelize. For instance, there is such a repo (https://github.com/DavidXu-JJ/PoissonRecon_GPU). At current we do not have bandwidth to incorporate it, so you may want to make use of the repo indepedently as an option. Hope it helps!
Checklist
master
branch).My Question
I'm working on a project that processes large point clouds (over 1 million points) and needs to frequently create triangle meshes. The current TriangleMesh::CreateFromPointCloudBallPivoting implementation is too slow for my use case.
I noticed that many other functions in Open3D have tensor-based implementations (like ICP registration) that utilize GPU to accelerate computation. It would be great if we could have a GPU-accelerated version of ball pivoting using CUDA or tensors.